CTF rule change?

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valheru
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CTF rule change?

Post by valheru »

You can currently reset the timer on your flag by killing yourself. This is a lame and boring tactic that makes the CTF games way too tedious and boring.

Either

A) Remove the ability to reset the timer when you kill yourself.
or
B) Remove the timer altogether.

If you remove the timer completely, it will FORCE each team to assault the other team. Currently, once a flag is captured, 80% of the team stays at its own base waiting for the timer on their own flag to run out.

personally, I vote for remove the timer. thoughts?

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Re: CTF rule change?

Post by Mirage »

Agreed
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venox
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Re: CTF rule change?

Post by venox »

"A"

Fwerp
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Re: CTF rule change?

Post by Fwerp »

My suggestion would be a half-life for forumla for each flag reset. For example, after the first reset (whether the flagger kills his or herself, or is killed by the other team), the timer is halved to 80 seconds, then to 40 seconds, etc.

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Re: CTF rule change?

Post by Pro »

you're meant to return it when they try to reset, this is in place to make it so that 2-3 good players don't get weighed down by a completely spasticated team
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Re: CTF rule change?

Post by RoadKill »

Fwerp wrote:My suggestion would be a half-life for forumla for each flag reset. For example, after the first reset (whether the flagger kills his or herself, or is killed by the other team), the timer is halved to 80 seconds, then to 40 seconds, etc.
This is a good middle ground.

I do agree, if CTF is going to be here for the long run, it needs to be changed/fixed. I don't think Derrick created CTF going "and one day, people will learn to reset the flag!" - this is an "exploit" of the system (similar to the Survival trick that existed for over a year before it was abused :P )
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Pro
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Re: CTF rule change?

Post by Pro »

it's not an exploit just none of you are any good
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Mazer
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Re: CTF rule change?

Post by Mazer »

It is is possible to beat the people that resort to doing this. You just need a semi-organized group of players that will make sure your flag is always home for caps. I wouldn't call it an exploit. It's just really, really lame.

But yeah, some tweaks to make it a less prevalent strat would be good.

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Re: CTF rule change?

Post by Pro »

so you all want to make it so that you have to go through a base of 40 people and then load up and sync drop people in the hopes that you're close enough to grab the flag?

lets make ctfs x100 times longer and more dependant on a luck based team system then actual skill
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valheru
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Re: CTF rule change?

Post by valheru »

Markmosthandsome wrote:so you all want to make it so that you have to go through a base of 40 people and then load up and sync drop people in the hopes that you're close enough to grab the flag?

lets make ctfs x100 times longer and more dependant on a luck based team system then actual skill
are you defending the ability to reset the flag?

do you realize that resetting the flag makes the matches 100 times longer?
do you realize that resetting the flag makes the game MUCH MORE DEPENDANT on luck?
do you realize that resetting the flag encourages 80% of the team to camp their own home base, thus forcing people to "go through a base of 40 people and then load up and sync drop..."

Removing the ability to reset the timer will encourage people to rush and attack the opposite base, thus removing all the current base camping.

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Re: CTF rule change?

Post by Hemperor »

CTFs have been lame for a long time now, resetting just added to that. When flag carrier dies, the flag should be returned to the base. I don't even bother killing the flag carrier atm because I know his buddy is going to be able to grab it before I can even see it with macros.
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Re: CTF rule change?

Post by Pro »

valheru wrote:
Markmosthandsome wrote:so you all want to make it so that you have to go through a base of 40 people and then load up and sync drop people in the hopes that you're close enough to grab the flag?

lets make ctfs x100 times longer and more dependant on a luck based team system then actual skill
are you defending the ability to reset the flag?

do you realize that resetting the flag makes the matches 100 times longer?
do you realize that resetting the flag makes the game MUCH MORE DEPENDANT on luck?
do you realize that resetting the flag encourages 80% of the team to camp their own home base, thus forcing people to "go through a base of 40 people and then load up and sync drop..."

Removing the ability to reset the timer will encourage people to rush and attack the opposite base, thus removing all the current base camping.
Do you realise that you can easily survive any amount of attacks in a ctf with 1-2 crosshealers thus never dying
Do you realise that if you time when its going to drop you can pretty much get it near enough everytime
Do you realise 80% of the team is always gonna camp their home base as thats defending and that having it stay on someone permanently won't change that it'll just decrease the likelihood of it being returned.

Removing the reset timer would simply make people 100x more defensive and lead to a lot more stalemates and ctf's dependant on if one of your team is a warrior with 20 resist giving the others points.
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Derrick
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Re: CTF rule change?

Post by Derrick »

It sounds to me that returning the flag to base when the carrier dies is the best solution to this problem. Any game with a static rule-set is going to get stale over time as new strategies are discovered. Thoughts on returning the flag to home of death?

I'm up for any changes that have a consensus from the people that play em.

Chad-
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Re: CTF rule change?

Post by Chad- »

guess its gonna come down to who grabbed the flag last which is pretty gay and unskillful.

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Re: CTF rule change?

Post by Derrick »

Chad- wrote:guess its gonna come down to who grabbed the flag last which is pretty gay and unskillful.
I see your point. We could do both, get rid of or extend the hold delay as well?
I don't know, but either/any way, a constructive and comprehensive suggestion that everyone can agree on would be really helpful.

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