tactics and macing
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
tactics and macing
I am at 90 macing and 70 tactics, when I remember that tactics was the fastest to raise back in the day. Everyone was gm warrior prior to being gm anything else on their paper doll.
Another thing, it doesnt seem that maces drains alot of stamina, which it used to do like crazy back in the day. I know, you might say well maybe whoever you fought had red pots, not true, ima thief I snooped every single one of my oponents, all of them ran without problems and no pots...
Also it used to destroy armor like crazy, which I am not sure if its on this shard, just throwing that out there.
Another thing, it doesnt seem that maces drains alot of stamina, which it used to do like crazy back in the day. I know, you might say well maybe whoever you fought had red pots, not true, ima thief I snooped every single one of my oponents, all of them ran without problems and no pots...
Also it used to destroy armor like crazy, which I am not sure if its on this shard, just throwing that out there.
-
- UOSA Donor!!
- Posts: 631
- Joined: Sat Mar 29, 2008 3:55 am
- Location: The 9th Circle of Hell
Re: tactics and macing
The fact that you're not GMed in either of your dexxing skills is the reason why you're not necessarily draining people's stam like crazy. What kind of weapon were you using? Q-Staffs are the most effective from what I've seen. From what I recall, Tactics was always the slowest to gain.

At least change the angle so people can't see where my characters are. Fire/IPBan anyone who plays my characters too plz. KThxBai.
Re: tactics and macing
No, Ive killed other players and they were still runing so missing has nothing to do with my judgement. No, you remember incorrectly, tactics was allways first to gm. It always at least raised side by side with fighting skills.
Re: tactics and macing
you are right about tactics being the first to GM on OSI. i mentioned this a while ago but no one else seemed to agree. i definatly remember what you are talking about tho. however i dont think its an issue with tactics gaining to slowly here, i think the fighting skills might just be raising to fast. i can GM tactics and weapon skill in about 8 hours or so macroing on a trapped wandering healer. you definatly couldnt GM either skill in 8 hours on OSI.
Re: tactics and macing
correctamundo about the tactics, on old osi t2a you used to see alot of GM 'warriors' (tactics)
but seeing a GM 'swordsman' (swords) was extremely rare
so it follows that tactics always beat swords/mace/fencing to 100
but seeing a GM 'swordsman' (swords) was extremely rare
so it follows that tactics always beat swords/mace/fencing to 100
Re: tactics and macing
from my memory it was always GM warrior first. I remember being GM warrior for weeks before getting the last couple points of swords on OSI.
Regardless, the key to raising tactics is hitting things... duh right, but what im saying is remember to raise a weapon skill quickly you need to spare someone with your skill level or higher. If you want to raise tacts, hit someone with 0 wrestling or a 0 skill in the weapon they are holding.... You will hit them 90% of the time so your tacts will go up much quicker!. (But you wont gain any weapon skill doing this.)
Regardless, the key to raising tactics is hitting things... duh right, but what im saying is remember to raise a weapon skill quickly you need to spare someone with your skill level or higher. If you want to raise tacts, hit someone with 0 wrestling or a 0 skill in the weapon they are holding.... You will hit them 90% of the time so your tacts will go up much quicker!. (But you wont gain any weapon skill doing this.)
Re: tactics and macing
UO Stratics '99 - http://www.uosecondage.com/stratics/arms.html wrote: * Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.
Re: tactics and macing
I remember armor breaking via macing a lot more than I see here.
At one point, a war hammer could break a shield that someone with decent parry skill carried in no time.
At one point, a war hammer could break a shield that someone with decent parry skill carried in no time.

Re: tactics and macing
Eulogy wrote:I remember armor breaking via macing a lot more than I see here.
At one point, a war hammer could break a shield that someone with decent parry skill carried in no time.
my memory tells me the same
Re: tactics and macing
I think the difference between here and OSI is how we gain GM melee.
Fighting something like an Order guard gives fast melee skill but, because the damage to the target is lower due to their higher weapon skill, tactics will drag behind.
I suspect that if you fought a player who had the same combat skills one would gain tactics first here.
I dont know, just a thought.
Fighting something like an Order guard gives fast melee skill but, because the damage to the target is lower due to their higher weapon skill, tactics will drag behind.
I suspect that if you fought a player who had the same combat skills one would gain tactics first here.
I dont know, just a thought.

Re: tactics and macing
Kraarug wrote:I think the difference between here and OSI is how we gain GM melee.
Fighting something like an Order guard gives fast melee skill but, because the damage to the target is lower due to their higher weapon skill, tactics will drag behind.
I suspect that if you fought a player who had the same combat skills one would gain tactics first here.
I dont know, just a thought.
tried this with my first 2 chars i made on this server. both were 30 weapon skill and 30 tactics starting out the macro, and both were GMed in their weapon skills WAY before tactics was in the 90s.
- Arkon
- UOSA Subscriber!
- Posts: 248
- Joined: Fri Jun 05, 2009 6:02 am
- Location: In your house stealing your stuff.
Re: tactics and macing
The tactics gain here is far slower than it ever was on OSI. When I first started training up my fencing and tactics on my dexxer here, I was GM fencing while still around ~82 tactics. It then took a few days of on and off again training it to hit GM.
My mage GM'd wrestling while getting tactics to roughly ~77. Now swords is 85 (from 30) while tactics is at 82.
As for the macing goes, I don't have a macer, but I was fighting one the other day (pk) while on my dexxer and he did a substantial amount of stamina damage but not much in the way of armor damage. My armor was already pretty banged up prior to fighting him and after 10 mins of fighting back and forth I still had all my pieces. It's not the way I remembered it.
My mage GM'd wrestling while getting tactics to roughly ~77. Now swords is 85 (from 30) while tactics is at 82.
As for the macing goes, I don't have a macer, but I was fighting one the other day (pk) while on my dexxer and he did a substantial amount of stamina damage but not much in the way of armor damage. My armor was already pretty banged up prior to fighting him and after 10 mins of fighting back and forth I still had all my pieces. It's not the way I remembered it.
"If you want an image of the future, imagine a bag of milk being poured on a human face--forever."
Re: tactics and macing
Looking at both of these issues. Thanks.
Re: tactics and macing
Yup, Tactics was always first to gm at the ol bonewall.
Re: tactics and macing
A possible thought for mace dealing armor damage... Perhaps the regular weapon damage to armor stacked with the additional value that maces dealt to the value. I don't know how exactly it works on here but a possible thought towards the issue. Also, I know specific types of creatures would hit more often on a specific piece of armor. For example, a sewer rat would hit more so on the feet than anywhere else. Human on human should be no different hitting specific pieces more so than the other resulting in that piece taking the blunt of the damage in return being destroyed much quicker.