[From the T2A Strategy Guide] "Ghostly Pranks"

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Cutpurse
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[From the T2A Strategy Guide] "Ghostly Pranks"

Post by Cutpurse »

*Going into War mode while in a ghostly state causes you to "manifest" as a grey figure in the mortal world. Trying to manifest oneself is quite a tiring task for a ghost, so it is no surprise that fatigue sets in very shortly. Once fatigue points are exhausted, your manifestation automatically ends.
The way I remember this is that going into warmode as a ghost dropped your stamina, much like running. When your stamina reached 0, you would automatically be kicked into peace mode. Vital change? Maybe not, but it does change the dynamics of macroing healing on ghosts.

*Manifestation has been known to strike fear in the hearts of NPCs
Not a big deal, but NPCs should react to ghosts. They would say things like:

"Ahh! Tis a ghost" -- well, not exactly that.. but along those lines.
*GHOSTS CAN CALL GUARDS IN TOWN This can come in handy if you're murdered by a one-shot surprise attack. Ghosts can also ask Town Criers for news.
Huge deal IMO. I dunno' if it was changed during T2A or not, but I do somewhat recall being able to call guards.

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Hemperor
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Hemperor »

"You may only resurrect 5 times in a period of 20 minutes. Every 20 minutes your death count is reduced by one"

page 3.8 although my book has been proven to be different than others in the past...theres a bit more to it as well on that page.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Faust
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Faust »

Hemperor that is actually a nice find...

I pointed out some code from the demo that uses a cohesian timer set on a res count that disbars you from resurrecting after the counter reaches a value of five. Derrick suggested that shrines may have in fact used this system, but obviously one can be skeptical that it may have worked that way for resurrecting period. The playguide as you pointed out seems to suggest that it worked that way for all resurrections.

Also, another possibility to look into based on this topic is war mode and attack last itself. Perhaps, the reason that people didn't spam both of these functions is for the stamina loss reason. I know that this probably isn't the case but it is most certainly something that should be looked into that may resolve some of the many issues that we are having right now involving both of those functions. I have a feeling that it won't lose stamina in both cases though, sadly.

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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Hemperor »

Would like some info on this one, also 3.8:

"It's in the best interest of a ghost PC to seek out resurrection as quickly as possible, because your skills deteriorate at a much faster rate while you're dead, potentially undoing weeks or months of hard-won progress if the most direct route to resurrection is not taken"

This may very well have been Pre-t2a for the most part, but was there skill decay?
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Faust
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Faust »

I'm pretty positive that was part of the old atrophy skill system Hemp.

If you didn't actively/passively use a skill it would slowly reduce over time.

Cutpurse
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Cutpurse »

Yeah, skill atrophy was pre-locks.

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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Ronk »

Ah, the good old days when you could drop a camp fire near a 7x GM and screw up their skills ;-)
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Hiram »

I can confirm that the ghost res timer was in place at a shrine, pre-T2A. I have no knowledge of the timer elsewhere as I don't recall dying enough to run into it.

The shrine in destard (Pre T2a) was a tamer hotspot because you could use a bug to tame dragons with ease. You would first drag a dragon to the shrine, then you would spam taming attempts on the dragon. Usually the dragon would kill you before you got a real taming attempt off. No big deal, res and try again.

If you did succeed in getting a taming attempt off ("You start to tame a dragon...") you would purposefully try to get yourself killed. If you died while the taming was going on, you would succeed 100% of the time when the attempt finished, as a ghost.

Naturally, we would die and res frequently at the shrine. Eventually you would be throttled and would just afk as a ghost for a while and res and try some more.

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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Kaivan »

With respect to the ghost manifestation, the paragraph simply means that when you speak as a ghost you automatically manifest yourself (aka go into war mode). If you don't speak for 30 seconds, you will automatically go back into peace mode. That is essentially what it is referring to.
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Cutpurse
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Cutpurse »

Kaivan wrote:With respect to the ghost manifestation, the paragraph simply means that when you speak as a ghost you automatically manifest yourself (aka go into war mode). If you don't speak for 30 seconds, you will automatically go back into peace mode. That is essentially what it is referring to.

Really, because I honestly seem to remember only being able to ghost for so long - speaking or no speaking.

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Faust
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Faust »

Kavian is talking about the game mechanic that forces you back to an untabbed state when you're a ghost and don't speak while being in a tabbed state.

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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by ClowN »

Kaivan wrote:With respect to the ghost manifestation, the paragraph simply means that when you speak as a ghost you automatically manifest yourself (aka go into war mode). If you don't speak for 30 seconds, you will automatically go back into peace mode. That is essentially what it is referring to.

thats exactly how i remember it. stamina did not play into this at all because as a ghost, you had 0 stamina anyways.

i know this for certain because when i was a newb if i had to run from britain to vesper for example, i would always make the run as a ghost so i would not fatigue. seems real newbish these days but i didnt have a mage to recall around when i first started this game.

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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Batlin »

i know this for certain because when i was a newb if i had to run from britain to vesper for example, i would always make the run as a ghost so i would not fatigue. seems real newbish these days but i didnt have a mage to recall around when i first started this game.
I don't call that newbish, I call that clever tactics.
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TheDon
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by TheDon »

Batlin wrote:
i know this for certain because when i was a newb if i had to run from britain to vesper for example, i would always make the run as a ghost so i would not fatigue. seems real newbish these days but i didnt have a mage to recall around when i first started this game.
I don't call that newbish, I call that clever tactics.
same

Zigo-U-
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Re: [From the T2A Strategy Guide] "Ghostly Pranks"

Post by Zigo-U- »

Hemperor wrote:"You may only resurrect 5 times in a period of 20 minutes. Every 20 minutes your death count is reduced by one"

page 3.8 although my book has been proven to be different than others in the past...theres a bit more to it as well on that page.
I remember not being able to ress once when I was a newbie due to this.

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