http://web.archive.org/web/199910012124 ... ealing.htm
http://web.archive.org/web/199910012124 ... lrange.jpg
steal noticability % would be checked by any player or npc in this range. Making it harder to successfully steal without being noticed with more people/npcs around
also found info on when they implemented stolen good(s) returned to victim's pack upon stealers death.
This article originally appeared in the
April 1999 issue of: Game Developer
One common trick in Ultima Online used to be for two players to create thief characters, stand near a bank, and steal items from adventurers. If the victim detected the theft and called for the guards, the thief was executed. The thief’s partner would then lift the item from the dead body, and the original victim would have no way to get it back. Origin recently fixed this exploit by having the guards return stolen items to the victim if the thief were killed within city limits within two minutes of the theft.
this paragraph is found about 2/3rds of the way down
now this page says by Derek Sanderson
Gamasutra
March 21,2000
So I don't know if he has edited the original article and maybe added this update info in at the later 2000 date or something but I doubt it. I'll check into it further and see if I can find out more.
*edit*
well in the uo update section on the main uo update page it only goes as far back November 99. So looking at all the november 99 - after march 2000 update notes none say anything about this change to stealing. So I am assuming this came from the original article in april 99. So this update which I do remember getting implemented happened just before april 1999
stealing diagram as talked about earlier today
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: stealing diagram as talked about earlier today
So you want stealing to suck more than it already does? 

Revenge is a dish best served cold.
Re: stealing diagram as talked about earlier today
no. just to be correct. Theives did great with these rules in place. I had one.
Re: stealing diagram as talked about earlier today
Maybe I have the dates of T2A mixed up (probably the case), but does that mean it existed both ways during the T2A era? If so, I'd say definitely do not return items to the rightful owner.
Re: stealing diagram as talked about earlier today
ya happened both ways. March or April 99 they made this change. I guess its a discussion thing. I don't care either way. But thought I'd throw that info out there because people having multiple accounts can steal in town without penalty basically.silex wrote:Maybe I have the dates of T2A mixed up (probably the case), but does that mean it existed both ways during the T2A era? If so, I'd say definitely do not return items to the rightful owner.
Re: stealing diagram as talked about earlier today
I'm totally against giving stolen items back to the owner upon guard wacks..
This was something I remember diligently on t2a since i lost some pretty l33t items to some scandalous groups of theifs =\
its not like thiefs are a big problem anyways
This was something I remember diligently on t2a since i lost some pretty l33t items to some scandalous groups of theifs =\
its not like thiefs are a big problem anyways
http://my.uosecondage.com/Status/Guild/21[/color][/center]
Re: stealing diagram as talked about earlier today
don't steal next to bank = no guard wack 95% of the time
#1 PK Guild on T2A
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