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Second Age Shenanigans
Posted: Sat Jul 11, 2009 12:27 pm
by Medwin Lucrii
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 12:34 pm
by Hawkins
Good show.
You would have gotten me too, but I woke up from my nap just before you finished me off. Lucky me.

Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 12:41 pm
by Medwin Lucrii
Hawkins wrote:Good show.
You would have gotten me too, but I woke up from my nap just before you finished me off. Lucky me.

Haha Bastage!
I was going to come back again for you, but alas, even Bobs need to sleep.
That chick's ghost calling guards was really cramping my style too!
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 12:45 pm
by Medwin Lucrii
SOO close!
I expected to find you dead after I ressed :<
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 1:12 pm
by Furync
very cool!
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 1:57 pm
by Mikel123
How do you manage to kill someone who's calling guards in a macro?
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 1:58 pm
by tenduil
wait till after they call guards then attack as fast as you can before the macro gets back to the guards calling part.
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 1:58 pm
by Hawkins
Mikel123 wrote:How do you manage to kill someone who's calling guards in a macro?
Persistence.
Re: Second Age Shenanigans
Posted: Sat Jul 11, 2009 10:21 pm
by Mikel123
Hawkins wrote:Mikel123 wrote:How do you manage to kill someone who's calling guards in a macro?
Persistence.
Wow, save some fun for the rest of us!
Re: Second Age Shenanigans
Posted: Sun Jul 12, 2009 11:08 am
by Choco
nice!
Re: Second Age Shenanigans
Posted: Sun Jul 12, 2009 12:47 pm
by archaicsubrosa77
That's why you have guards in your macro like this
if sys msg "attacking" say "Guards"
Else
Pause 1.00
and keep putting that in until the full cycle of the macro
Re: Second Age Shenanigans
Posted: Sun Jul 12, 2009 11:55 pm
by Medwin Lucrii
archaicsubrosa77 wrote:That's why you have guards in your macro like this
if sys msg "attacking" say "Guards"
Else
Pause 1.00
and keep putting that in until the full cycle of the macro
What I understand is a gate and a box of purple pots solves that issue. Yet to be tested by myself; soon... soon.
Re: Second Age Shenanigans
Posted: Sun Jul 12, 2009 11:55 pm
by Medwin Lucrii
Re: Second Age Shenanigans
Posted: Mon Jul 13, 2009 10:49 am
by Cutpurse
Medwin Lucrii wrote:archaicsubrosa77 wrote:That's why you have guards in your macro like this
if sys msg "attacking" say "Guards"
Else
Pause 1.00
and keep putting that in until the full cycle of the macro
What I understand is a gate and a box of purple pots solves that issue. Yet to be tested by myself; soon... soon.
I don't think you can chain damage purps anymore. Not even stacks.
Re: Second Age Shenanigans
Posted: Mon Jul 13, 2009 10:58 am
by Medwin Lucrii
Oh?
Is that era accurate?
I'll have to test to be sure unless others can confirm that it doesn't work.