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Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 10:48 am
by Hiram
Reasons I think we should do this:
1) It eliminates some of the incentive of AFKing or multiclienting into events since you can't sell or trade your points.
2) It eliminates non T2A market items (rewards) since they would not be useable by those other than the person who won them.
3) Eliminates a way to make money that did not exist in T2A (selling trophy points)
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 10:50 am
by MatronDeWinter
points should, rewards should not.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 11:35 am
by Hemperor
I am in complete agreaance, of course it would only take affect on trophies created after the date of change (if implemented).
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 11:42 am
by Hoots
This does sound like a good idea. It would solve a lot of the afk issues and makes rewards more valuable.
I dont think the rewards should be bound to the redeemer... Even etheral and other vet rewards from OSI could be sold/transfered.
Not to mention, that tieing them to the player would basically be blessing them?
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 1:06 pm
by Hiram
I can go either way with the rewards, if this is truly meant to mimic vet rewards, then I agree that the rewards should not be bound.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 2:07 pm
by archaicsubrosa77
So how many trophies can you fit into your bank?
I think its fair to sell your trophys as its good incentive to participate and learn its okay not to run when you are faced against real threats. Not only that but people starting off always getting killed in town trying to macro to the point where they can escape greater nemesis then "Barneys" who toss purple pots and gate, or lamers that use newbs as training dummies need to have safe havens in which to macro like the majority of us.
Unless there is a way to save your trophies without occupying bank space like a quick redeem I vote for the right to sell trophy points because no one in their right mind would keep them in bank forever. Maybe have two systems where points buy one thing and physical trophies can be traded for another. If that's what was suggested earlier.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 2:25 pm
by Kraarug
I understand that these trophies are offered and more importantly earned in lieu of 'vet rewards'.
So, in that line of logic, vet rewards WERE tradeable and thus these trophies should remain so.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 3:26 pm
by Hiram
Kraarug wrote:I understand that these trophies are offered and more importantly earned in lieu of 'vet rewards'.
So, in that line of logic, vet rewards WERE tradeable and thus these trophies should remain so.
The rewards should be tradeable, not the points to buy them. Much like you couldnt give 3 months of time from 4 accounts to get a 1 year vet reward.
Also, if points are bound to the character, there is no need to have trophies to claim prizes, just tie the points to the character like murder counts or any other property. Say "point balance" to see your total points.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 3:48 pm
by MatronDeWinter
Hiram wrote:Kraarug wrote:I understand that these trophies are offered and more importantly earned in lieu of 'vet rewards'.
So, in that line of logic, vet rewards WERE tradeable and thus these trophies should remain so.
The rewards should be tradeable, not the points to buy them. Much like you couldnt give 3 months of time from 4 accounts to get a 1 year vet reward.
Also, if points are bound to the character, there is no need to have trophies to claim prizes, just tie the points to the character like murder counts or any other property. Say "point balance" to see your total points.
I agree and like this idea, except mabye bind the points to the account so you can collect them on dif characters. Bound by IP would be better so no matter what char Im on I can trade in points, but I know theres issues with dynamic IP's and people with 4+ accounts.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 4:00 pm
by Mirage
You guys fail to see the drive in the economy that trophy points serve. A lot of people start farming to buy trophy points when they're striving for something. I know that I did, and I also sold off a few things that I probably wouldn't have to get the money.
If you made it so that an item is not transferrable (why you would do that anyway it's not going to solve afking etc) then that means they would be bound to play events with only one character also since they wouldnt be able to use their own points with a different character. This would be detrimental to the event/trophy system also. I like playing events with alts, not the same character every single time, ESPECIALLY pvm events. The idea really doesn't do much for the shard except make people feel like they contributed a "change" to something in my opinion. I voted no.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 4:02 pm
by Ronk
Ill gladly spend an hour here or there moderating events from hiding and deleting the accounts of anyone who tries to afk in them :-p Perhaps thats an alternate solution? Lol.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 4:08 pm
by Hoots
Mirage wrote:You guys fail to see the drive in the economy that trophy points serve. A lot of people start farming to buy trophy points when they're striving for something. I know that I did, and I also sold off a few things that I probably wouldn't have to get the money.
If you made it so that an item is not transferrable (why you would do that anyway it's not going to solve afking etc) then that means they would be bound to play events with only one character also since they wouldnt be able to use their own points with a different character. This would be detrimental to the event/trophy system also. I like playing events with alts, not the same character every single time, ESPECIALLY pvm events. The idea really doesn't do much for the shard except make people feel like they contributed a "change" to something in my opinion. I voted no.
I think it they also take away from the economy mirage. Why spend time cutting trees or mining inggots as a new player when you can stop macroing for 15 minutes and take a shot at a a free 10K (or whatever trophies are going for now)
Im just not seeing the standard UO newbies out gathering resources to sell to vets... I wonder if cash for trophies are a big reason why? New players not farming resources to sell to players can have a devastating effect on the shard.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 10:32 pm
by kill drizitz
Mirage wrote:You guys fail to see the drive in the economy that trophy points serve. A lot of people start farming to buy trophy points when they're striving for something. I know that I did, and I also sold off a few things that I probably wouldn't have to get the money.
If you made it so that an item is not transferrable (why you would do that anyway it's not going to solve afking etc) then that means they would be bound to play events with only one character also since they wouldnt be able to use their own points with a different character. This would be detrimental to the event/trophy system also. I like playing events with alts, not the same character every single time, ESPECIALLY pvm events. The idea really doesn't do much for the shard except make people feel like they contributed a "change" to something in my opinion. I voted no.
agree. i think they are the best way for a newbie who has collected a few points to make some good starting cash to upgrade his character. plus, what would happen to the people who are saving points right now for a reward if this was implimented? they would no longer be able to use them... which is pretty lame if he spent serious gold to get them.
Re: Bind trophy points and rewards to characters
Posted: Wed Jul 15, 2009 11:45 pm
by Mirage
Hoots wrote:Mirage wrote:You guys fail to see the drive in the economy that trophy points serve. A lot of people start farming to buy trophy points when they're striving for something. I know that I did, and I also sold off a few things that I probably wouldn't have to get the money.
If you made it so that an item is not transferrable (why you would do that anyway it's not going to solve afking etc) then that means they would be bound to play events with only one character also since they wouldnt be able to use their own points with a different character. This would be detrimental to the event/trophy system also. I like playing events with alts, not the same character every single time, ESPECIALLY pvm events. The idea really doesn't do much for the shard except make people feel like they contributed a "change" to something in my opinion. I voted no.
I think it they also take away from the economy mirage. Why spend time cutting trees or mining inggots as a new player when you can stop macroing for 15 minutes and take a shot at a a free 10K (or whatever trophies are going for now)
Im just not seeing the standard UO newbies out gathering resources to sell to vets... I wonder if cash for trophies are a big reason why? New players not farming resources to sell to players can have a devastating effect on the shard.
No it's not because the CTF DD haven't been giving any trophies, and previous to this passed week or so there were no pvp events either. When we had a ton of CTF DD and PvP events it was EASY for me to get ore/ingots/boards etc people JUMPED at the opportunity to sell that, probably because they were saving and working for trophies. ;/
Re: Bind trophy points and rewards to characters
Posted: Thu Jul 16, 2009 9:14 am
by BlackFoot
i play different events on differetn characters that happen to be on different accounts.
Do i now have to keep all of cobalts survival/pvm event trophys seperate from my pvper trophys?
so essentially doubling the amount of time to retrieve any prize?