PvP Dexxer Temp

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KydVicious
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PvP Dexxer Temp

Post by KydVicious »

I'm a bit rusty on the T2A Mechanics so I was trying to think of what the best PvP dexxer template would be?

Since the Katana is basically nerfed (era accuracy or not I've ALWAYS remembered the katana being faster than the kryss) what would be a good setup for a PvP fencer?

Fencing 100
Tactics 100
Anatomy 100
Healing 100
Resist 100
Magery 100

Is this a good start, what would be a good 7th skill?

Suggestions as to your favorite PvP dexxer temp are welcome

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Ronk
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Re: PvP Dexxer Temp

Post by Ronk »

You could throw on archery for obvious reasons.

Alternatively, wrestling is a skill that some hard core orcs GM'ed in the day (of course, this was also when there was stun punch so I dunno). While it sounds funny and its useless in a fight against mages, if you commonly use a two handed weapon then when you disarm to drink a potion you don't get shreaded by melee.

I assume if you have magery you could take meditation.
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Arkis
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Re: PvP Dexxer Temp

Post by Arkis »

Hrm wait so a sword dexxer isn't as viable here? Sorry always used a katana for a dexxer on other shards/OSI, but is a kryss better?

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Re: PvP Dexxer Temp

Post by Fingers Malone »

Arkis wrote:Hrm wait so a sword dexxer isn't as viable here? Sorry always used a katana for a dexxer on other shards/OSI, but is a kryss better?
They slowed the kat down to 48. If that's fast enough to disrupt a mage, I'd say it's still viable. I succeeded in whiffing 8 times in a row with my kat the other day while an evil mage lord happily cast a greater heal. I hope that's not an unintended consequence of the change. I suspect it's just the "era accurate" crappy random number generator OSI used.

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Re: PvP Dexxer Temp

Post by Kraarug »

Arkis wrote:Hrm wait so a sword dexxer isn't as viable here? Sorry always used a katana for a dexxer on other shards/OSI, but is a kryss better?
Kryss if faster and if you want to interrupt a mage, a fast blade is the best blade. It also gives you more poison delivery over time.

A warfork is also a very mean weapon. It's effective against other dexers and can really hurt a mages as well so, since Derrick fixed fencing, it's cearly the best of the blades for dexers.
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Re: PvP Dexxer Temp

Post by Hoots »

First, what stats you looking at? 100-80-45, 100-85-40, 100-90-35 ??? or something else

Archery - ranged attack, GREAT opener with a heavy or magic heavy :)

Wrestle - depends how much magery you are using. If you have to cast at all in battle your opp will hit you with melee 100% of the time while you are weapon less due to the check of his weapon vs your wrestle

Hiding - i always liked hiding as a 7th skill on a dexer. More for the suprise attacks (especially in town) or for being able to break line of site and hide while a bandage counts off in the field.

Med - again, stats? and how much magery will you be using (i never do this)

Parry - Some people love it! im not one of them!

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Re: PvP Dexxer Temp

Post by Xukluk Tuguznal »

I'll list a few I like and a few I'm running.

Fencing
anat
healing
resist
hiding
tactics
wrestle

It's a great Template. It isn't as effective without stun punch. But it still gets the job. Wrestling has saved me quite a few times.

Swords
tactics
anat
healing
resist
parry
poisoning.

Even with the changes to poisoning it's still an effective template. Nice range of weapons to choose from when it comes to dmg .vs. speed. Though Poisoning is time consuming.

Macing
tactics
anat
healing
resist
magery
med

There really is a combination of things you can throw together. It's probably best to figure out how you want to play first of all and take into consideration factors such as if you will run solo a lot(in which case plan to be outnumbered a lot); or will you be with a guild/friends pvping.
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Re: PvP Dexxer Temp

Post by KydVicious »

I'm trying for sustained damage and interrupts vs mages and to hang in there against other dexxers. I will use the magery for a buff here and there and possibly a cure and heal once and awhile.

Stats I was looking at
Str 99
Dex 96
Int 30
I like the archery idea as it gives me a damage option to open with at range until I close in on someone
I also like the idea of hiding as it gives me an option to flee if a fight is going bad and let a bandage kick in

I was looking for ideas to see what kind of dexxer was needed to hold out vs. tank mage

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Re: PvP Dexxer Temp

Post by Ronk »

KydVicious wrote:I'm trying for sustained damage and interrupts vs mages and to hang in there against other dexxers. I will use the magery for a buff here and there and possibly a cure and heal once and awhile.

Stats I was looking at
Str 99
Dex 96
Int 30
I like the archery idea as it gives me a damage option to open with at range until I close in on someone
I also like the idea of hiding as it gives me an option to flee if a fight is going bad and let a bandage kick in

I was looking for ideas to see what kind of dexxer was needed to hold out vs. tank mage
One thing off hand is that with only 30 int you wont' need 7-8 circle spells. Heck, you probably don't need 6th unless you want dispel/invis/reveal. On that note, you dont' need GM magery. Find a level of magery that works for you, you can even supplement the occasional higher level spell by using scrolls.
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Re: PvP Dexxer Temp

Post by Xukluk Tuguznal »

KydVicious wrote:I'm trying for sustained damage and interrupts vs mages and to hang in there against other dexxers. I will use the magery for a buff here and there and possibly a cure and heal once and awhile.

Stats I was looking at
Str 99
Dex 96
Int 30
I like the archery idea as it gives me a damage option to open with at range until I close in on someone
I also like the idea of hiding as it gives me an option to flee if a fight is going bad and let a bandage kick in

I was looking for ideas to see what kind of dexxer was needed to hold out vs. tank mage
If that is all you would use magery for then I'd say go with pots instead. It's a waste of points if that is it.

Also, Hiding has many applications to it which you'll find. Sometimes when outnumbered but you decide to still fight. Hiding is a way of seperating the larger group. Hide and let a few by pass then try to press hard on the one behind the group and drop him before his friends can show back up etc.. Hiding is a well rounded skill to have for certain pvp playstyles.
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Re: PvP Dexxer Temp

Post by archaicsubrosa77 »

with that intelligence that low I woudl go

Fencing
Archery
Resist
Healing
Anatomy
Tactics
Magery 50
Parrying 50
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Re: PvP Dexxer Temp

Post by IdleBlade »

archaicsubrosa77 wrote:with that intelligence that low I woudl go

Fencing
Archery
Resist
Healing
Anatomy
Tactics
Magery 50
Parrying 50
with parry that low would hiding be a better option? doesn't seem like 50 parry will help all that much. but i can see not wanting to waste that free hand...

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Re: PvP Dexxer Temp

Post by archaicsubrosa77 »

50 hide isnt that useful, if you fail to hide then its pretty much useless,,,if you fail to parry you have several more attempts
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Re: PvP Dexxer Temp

Post by Xukluk Tuguznal »

honestly if I have a one handed weapon it's mostly cause I'm outnumbered and need to chug cures or refreshes as fast as I can. Plus 50 parry seems like a awful waste of points.
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Re: PvP Dexxer Temp

Post by Hoots »

archaicsubrosa77 wrote:with that intelligence that low I woudl go

Fencing
Archery
Resist
Healing
Anatomy
Tactics
Magery 50
Parrying 50
standard rule for me. PVP is either 0 or 100 magery. Besides magery there is no other skill (imho) useful in combat at 40 or 50 skill (to pair with 50 magery)*

100 magery = more points from GH, and i believe a higher chance to cure poison???

I could be talked into 2 exceptions of the rule..

50 wrestle, will give you about a 25% to avoid an attack from a gm
50 Tracking!!! Great skill to have on any pvp char that can spare the points.

The problem with 50 magery is you can fail 4ths.. So if you want the minimum magery to not fail a 4th you need 70.1

so then your looking at 29.9 of what? tracking or wrestle? this is where my 0 or 100 rule came from

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