Attack last and tabbing
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Attack last and tabbing
This was originally in my topic "Picking and Choosing" which got "hidden" due to people going way off track.
Currently there are throttles on tabbing and using attack last, based off of nothing that I can see other than fixing a problem with players looping both. An inaccurate change to make the pvp here work I suppose, but that is a whole nother debate that could have been continued if that topic were still up.
You should be able to tab and attack last once per tick (0.25 seconds), period. Looping tab against someone looping attack last will still make you swing whenever possible.
I would have much rather kept the other topic going but I suppose that isn't possible. There isn't much to discuss on this issue, seems pretty straight forward to me.
EDIT: Forgot to mention, this is all confirmed on the demo, there is literally zero documentation to say otherwise.
Currently there are throttles on tabbing and using attack last, based off of nothing that I can see other than fixing a problem with players looping both. An inaccurate change to make the pvp here work I suppose, but that is a whole nother debate that could have been continued if that topic were still up.
You should be able to tab and attack last once per tick (0.25 seconds), period. Looping tab against someone looping attack last will still make you swing whenever possible.
I would have much rather kept the other topic going but I suppose that isn't possible. There isn't much to discuss on this issue, seems pretty straight forward to me.
EDIT: Forgot to mention, this is all confirmed on the demo, there is literally zero documentation to say otherwise.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Attack last and tabbing
I agree the throttle. doesnt seem as bad now with the .25 but it seemed to me on osi there was no throttle.
what are you saying in this post i didnt follow your main point no offense.
what are you saying in this post i didnt follow your main point no offense.
Re: Attack last and tabbing
You time out longer then a fraction of 0.25 when spamming tab on the demo...
It may not be the exact 2 seconds listed in the distro core but it definitely is at least 1 second or more. I am not talking about the repeat attempts in between but the actual time out phase when too many tabs time you out.
I still don't quite get where you are developing this notion from on there that no "time out" phase occurs.
The attack last is plausible but definitely will be abused when it's fixed just like in the past.
It may not be the exact 2 seconds listed in the distro core but it definitely is at least 1 second or more. I am not talking about the repeat attempts in between but the actual time out phase when too many tabs time you out.
I still don't quite get where you are developing this notion from on there that no "time out" phase occurs.
The attack last is plausible but definitely will be abused when it's fixed just like in the past.
Re: Attack last and tabbing
Oh, I'd be all for a removal of a throttle and placing tab/attack last on a 250ms tick system as long as spell casting is on that very same tick system.

Re: Attack last and tabbing
Why do you keep bringing up ticks for spell casting as if it doesn't use them?
0.25 + ( circle * 0.25 ) = Spell Delays
How many times does this have to be said for you to understand it?
Spell casting uses an actual timer not date unlike some other artificial timers in existence...
PS
Derrick has already acknowledged that there isn't a "straight" up delay as Hemperor has suggested in this thread. The delay for tab uses a packet throttle that is nothing like a standard delay that you would seeon skills and so forth.
0.25 + ( circle * 0.25 ) = Spell Delays
How many times does this have to be said for you to understand it?
Spell casting uses an actual timer not date unlike some other artificial timers in existence...
PS
Derrick has already acknowledged that there isn't a "straight" up delay as Hemperor has suggested in this thread. The delay for tab uses a packet throttle that is nothing like a standard delay that you would seeon skills and so forth.
Re: Attack last and tabbing
I'll try to make this clear. I completely understand that the timer for spell casting uses ticks. It's the queuing of ticks that I'm interested in.Faust wrote:Why do you keep bringing up ticks for spell casting as if it doesn't use them?
0.25 + ( circle * 0.25 ) = Spell Delays
How many times does this have to be said for you to understand it?
Spell casting uses an actual timer not date unlike some other artificial timers in existence...
PS
Derrick has already acknowledged that there isn't a "straight" up delay as Hemperor has suggested in this thread. The delay for tab uses a packet throttle that is nothing like a standard delay that you would seeon skills and so forth.

Re: Attack last and tabbing
Faust, I'd rather have you stay out of discussion as you are the main reason the other topic was deleted. You can't deal with obvious facts and make stupid weak arguements that just derail the entire topic.
Maybe you will listen to a staff member better, Kaivan noted the exact same thing, I tested it with him on the demo. Fact is, the throttle was put in place for absolutely no reason other than to create an inaccurate fix, I'll link the topic if needed.
Maybe you will listen to a staff member better, Kaivan noted the exact same thing, I tested it with him on the demo. Fact is, the throttle was put in place for absolutely no reason other than to create an inaccurate fix, I'll link the topic if needed.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Attack last and tabbing
Not era-accurate. Faust has to be in any thread involving mechanics. It's simply the way it was.Hemperor wrote:Faust, I'd rather have you stay out of discussion as you are the main reason the other topic was deleted.
Re: Attack last and tabbing
Again, there was no "throttle" added to Tabbing as stated previously in the last thread. It is already included in the RunUO distro package for years. I have already showed Derrick this topic and he has concluded that there was a special packet throttle outside of a standard delay as you are suggesting. There was no simple delay of 0.25 between tabs and nothing else. There was a standard delay including a "packet throttle" that timed you out for a longer than normal period to perform another tab.
Re: Attack last and tabbing
I understand that it's default with RunUO distro, however it wasn't initially here. Any older pvper here knows that we were able to loop both tabbing and attack last with zero delay.Faust wrote:Again, there was no "throttle" added to Tabbing as stated previously in the last thread. It is already included in the RunUO distro package for years. I have already showed Derrick this topic and he has concluded that there was a special packet throttle outside of a standard delay as you are suggesting. There was no simple delay of 0.25 between tabs and nothing else. There was a standard delay including a "packet throttle" that timed you out for a longer than normal period to perform another tab.
http://forum.uosecondage.com/viewtopic.php?f=8&t=3409
So for the last time, we went from zero delays (accurate) to delays with no basis (inaccurate).
EDIT: Also faust, if you took the time to look you would realise there is no "1 second timeout" on the demo or anything close to it, please stop spamming "lies" through out this topic as you did the last one. I'd rather have Derrick delete your posts alone than a whole topic again.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Attack last and tabbing
Derrick has already stated he has never "removed and readded" the original tab throttle in the distro packages. He also said that he does not ever remember tweaking it.
The only throttle he has ever added was onto the attack and drag/lift function.
Here is that patch note here...
http://forum.uosecondage.com/viewtopic. ... tle#p57893
I have no beef with discussing this function at all in regard to accuracy... However, when you start claiming that it was added here when this notion is a flat out lie it becomes a problem.
The only throttle he has ever added was onto the attack and drag/lift function.
Here is that patch note here...
http://forum.uosecondage.com/viewtopic. ... tle#p57893
You can keep claiming that this didn't exist all you want but the facts still remain. The current throttle on tab has been the SAME since the very first day that this server came online. I have no idea why you continue to say the opposite.Patch 100 - May 8, 2009: Spell recovery, Action delay, more. wrote:Packet throttle on Attack, Lift and Use packets of 1.0 seconds (on average, slightly compensated for lag and bursting)
I have no beef with discussing this function at all in regard to accuracy... However, when you start claiming that it was added here when this notion is a flat out lie it becomes a problem.
Re: Attack last and tabbing
The whole entire shard remembers being able to loop tabbing and attack last, we all experienced it. There is a 5 page topic discussing it that you even posted, which I have linked.
Now you are stating, we didn't add a tabbing throttle, rather we added an action/packet throttle? Are you shitting me?
This board is for intelligent discussions, not playing with words. I seriously recommend you stop posting in this topic, you are doing nothing other than making yourself look like a fool as you do in all topics.
As you just stated, this throttle was added in that throttled both tabbing and attack last. The topic documents it, no other player will dispute it other than you.
Here's fact #2, nothing should throttle attack last and tabbing.
Please stay out of my topics.
Now you are stating, we didn't add a tabbing throttle, rather we added an action/packet throttle? Are you shitting me?
This board is for intelligent discussions, not playing with words. I seriously recommend you stop posting in this topic, you are doing nothing other than making yourself look like a fool as you do in all topics.
As you just stated, this throttle was added in that throttled both tabbing and attack last. The topic documents it, no other player will dispute it other than you.
Here's fact #2, nothing should throttle attack last and tabbing.
Please stay out of my topics.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Attack last and tabbing
I have already presented the facts, nothing else needs to be said.
You can still loop attack last at this very moment...
The only "unproven game mechanic" that was ever added when you hit tab or attack was that it would pause your weapon delay timer similar to the movement restriction each and every time you used the function. That is what terminated "looping" of the features, not an implemention of a throttle that has always existed. The "Theory" behind this was that your character makes a movement animation when you hit the tab key while sitting still giving the assumption that tabbing would pause the timer. I think it was a theory that was more than welcome at that time since it would combat an abuse running rampant created by Razor that wasn't possible during this era.
You can still loop attack last at this very moment...
The only "unproven game mechanic" that was ever added when you hit tab or attack was that it would pause your weapon delay timer similar to the movement restriction each and every time you used the function. That is what terminated "looping" of the features, not an implemention of a throttle that has always existed. The "Theory" behind this was that your character makes a movement animation when you hit the tab key while sitting still giving the assumption that tabbing would pause the timer. I think it was a theory that was more than welcome at that time since it would combat an abuse running rampant created by Razor that wasn't possible during this era.
Re: Attack last and tabbing
what would be the point in adding this? honestly are you trying to make the pvp system worse?
