Attack last and tabbing

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Attack last and tabbing

Post by Hemperor »

This was originally in my topic "Picking and Choosing" which got "hidden" due to people going way off track.

Currently there are throttles on tabbing and using attack last, based off of nothing that I can see other than fixing a problem with players looping both. An inaccurate change to make the pvp here work I suppose, but that is a whole nother debate that could have been continued if that topic were still up.

You should be able to tab and attack last once per tick (0.25 seconds), period. Looping tab against someone looping attack last will still make you swing whenever possible.

I would have much rather kept the other topic going but I suppose that isn't possible. There isn't much to discuss on this issue, seems pretty straight forward to me.

EDIT: Forgot to mention, this is all confirmed on the demo, there is literally zero documentation to say otherwise.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

malice-tg
UOSA Donor!!
UOSA Donor!!
Posts: 309
Joined: Sat May 31, 2008 12:11 pm

Re: Attack last and tabbing

Post by malice-tg »

I agree the throttle. doesnt seem as bad now with the .25 but it seemed to me on osi there was no throttle.

what are you saying in this post i didnt follow your main point no offense.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

You time out longer then a fraction of 0.25 when spamming tab on the demo...

It may not be the exact 2 seconds listed in the distro core but it definitely is at least 1 second or more. I am not talking about the repeat attempts in between but the actual time out phase when too many tabs time you out.

I still don't quite get where you are developing this notion from on there that no "time out" phase occurs.

The attack last is plausible but definitely will be abused when it's fixed just like in the past.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Attack last and tabbing

Post by Kraarug »

Oh, I'd be all for a removal of a throttle and placing tab/attack last on a 250ms tick system as long as spell casting is on that very same tick system.
Image

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

Why do you keep bringing up ticks for spell casting as if it doesn't use them?

0.25 + ( circle * 0.25 ) = Spell Delays

How many times does this have to be said for you to understand it?

Spell casting uses an actual timer not date unlike some other artificial timers in existence...

PS
Derrick has already acknowledged that there isn't a "straight" up delay as Hemperor has suggested in this thread. The delay for tab uses a packet throttle that is nothing like a standard delay that you would seeon skills and so forth.

Kraarug
UOSA Donor!!
UOSA Donor!!
Posts: 1448
Joined: Tue Dec 16, 2008 2:46 pm

Re: Attack last and tabbing

Post by Kraarug »

Faust wrote:Why do you keep bringing up ticks for spell casting as if it doesn't use them?

0.25 + ( circle * 0.25 ) = Spell Delays

How many times does this have to be said for you to understand it?

Spell casting uses an actual timer not date unlike some other artificial timers in existence...

PS
Derrick has already acknowledged that there isn't a "straight" up delay as Hemperor has suggested in this thread. The delay for tab uses a packet throttle that is nothing like a standard delay that you would seeon skills and so forth.
I'll try to make this clear. I completely understand that the timer for spell casting uses ticks. It's the queuing of ticks that I'm interested in.
Image

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

What does that have to do with anything?

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Attack last and tabbing

Post by Hemperor »

Faust, I'd rather have you stay out of discussion as you are the main reason the other topic was deleted. You can't deal with obvious facts and make stupid weak arguements that just derail the entire topic.

Maybe you will listen to a staff member better, Kaivan noted the exact same thing, I tested it with him on the demo. Fact is, the throttle was put in place for absolutely no reason other than to create an inaccurate fix, I'll link the topic if needed.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

User avatar
Biohazard
UOSA Donor!!
UOSA Donor!!
Posts: 629
Joined: Thu Feb 12, 2009 10:45 pm

Re: Attack last and tabbing

Post by Biohazard »

Hemperor wrote:Faust, I'd rather have you stay out of discussion as you are the main reason the other topic was deleted.
Not era-accurate. Faust has to be in any thread involving mechanics. It's simply the way it was.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

Again, there was no "throttle" added to Tabbing as stated previously in the last thread. It is already included in the RunUO distro package for years. I have already showed Derrick this topic and he has concluded that there was a special packet throttle outside of a standard delay as you are suggesting. There was no simple delay of 0.25 between tabs and nothing else. There was a standard delay including a "packet throttle" that timed you out for a longer than normal period to perform another tab.

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Attack last and tabbing

Post by Hemperor »

Faust wrote:Again, there was no "throttle" added to Tabbing as stated previously in the last thread. It is already included in the RunUO distro package for years. I have already showed Derrick this topic and he has concluded that there was a special packet throttle outside of a standard delay as you are suggesting. There was no simple delay of 0.25 between tabs and nothing else. There was a standard delay including a "packet throttle" that timed you out for a longer than normal period to perform another tab.
I understand that it's default with RunUO distro, however it wasn't initially here. Any older pvper here knows that we were able to loop both tabbing and attack last with zero delay.

http://forum.uosecondage.com/viewtopic.php?f=8&t=3409

So for the last time, we went from zero delays (accurate) to delays with no basis (inaccurate).

EDIT: Also faust, if you took the time to look you would realise there is no "1 second timeout" on the demo or anything close to it, please stop spamming "lies" through out this topic as you did the last one. I'd rather have Derrick delete your posts alone than a whole topic again.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

Derrick has already stated he has never "removed and readded" the original tab throttle in the distro packages. He also said that he does not ever remember tweaking it.

The only throttle he has ever added was onto the attack and drag/lift function.

Here is that patch note here...

http://forum.uosecondage.com/viewtopic. ... tle#p57893
Patch 100 - May 8, 2009: Spell recovery, Action delay, more. wrote:Packet throttle on Attack, Lift and Use packets of 1.0 seconds (on average, slightly compensated for lag and bursting)
You can keep claiming that this didn't exist all you want but the facts still remain. The current throttle on tab has been the SAME since the very first day that this server came online. I have no idea why you continue to say the opposite.

I have no beef with discussing this function at all in regard to accuracy... However, when you start claiming that it was added here when this notion is a flat out lie it becomes a problem.

User avatar
Hemperor
UOSA Subscriber!
UOSA Subscriber!
Posts: 4368
Joined: Sat Jul 19, 2008 9:15 am

Re: Attack last and tabbing

Post by Hemperor »

The whole entire shard remembers being able to loop tabbing and attack last, we all experienced it. There is a 5 page topic discussing it that you even posted, which I have linked.

Now you are stating, we didn't add a tabbing throttle, rather we added an action/packet throttle? Are you shitting me?

This board is for intelligent discussions, not playing with words. I seriously recommend you stop posting in this topic, you are doing nothing other than making yourself look like a fool as you do in all topics.

As you just stated, this throttle was added in that throttled both tabbing and attack last. The topic documents it, no other player will dispute it other than you.

Here's fact #2, nothing should throttle attack last and tabbing.

Please stay out of my topics.
Image

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Attack last and tabbing

Post by Faust »

I have already presented the facts, nothing else needs to be said.

You can still loop attack last at this very moment...

The only "unproven game mechanic" that was ever added when you hit tab or attack was that it would pause your weapon delay timer similar to the movement restriction each and every time you used the function. That is what terminated "looping" of the features, not an implemention of a throttle that has always existed. The "Theory" behind this was that your character makes a movement animation when you hit the tab key while sitting still giving the assumption that tabbing would pause the timer. I think it was a theory that was more than welcome at that time since it would combat an abuse running rampant created by Razor that wasn't possible during this era.

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Attack last and tabbing

Post by Pro »

what would be the point in adding this? honestly are you trying to make the pvp system worse?
Image

Post Reply