WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
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WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
what's with white wyrms fighting each other.
white wyrms mass curse, however, when you tell them to stop/stay, they start fighting again 10 seconds later.
white wyrms mass curse, however, when you tell them to stop/stay, they start fighting again 10 seconds later.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
i watched a red gate in with Wyrms to LL room last night multi times .. and it never seemed he had any problem with his pets .. though i don't claim to be a tamer have a tamer or know anything about it other then what i see online.

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Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Sorry, that's funny.valheru wrote:appeasing the general cry babies
This is an issue in other senses with tames too. If I tame a dragon, tell him to stay, then go hide and break LOS and come back while he's still grey to me, he will attack me again. This seems like it's related to the Wyrms, where if they see something they're aggressive to, they will retarget it.
I don't actually think this is inaccurate behavior, I actually think its quite accurate - both with recently tamed animals (you have to break LOS for the full 2-minute aggressive timer) and with your precious Wyrms. Your best bet is to All Stay and Invis them both, assuming it has a 2+ minute timer.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Tell them to stop spamming AttackLast.valheru wrote:white wyrms mass curse, however, when you tell them to stop/stay, they start fighting again 10 seconds

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Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
White Wyrms are solitary creatures by nature...of course they would try to dominate the others.
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Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
It's generally common knowledge that they will continue to fight, this includes mares, dragons and drakes. I believe it has to do with their high control. You won't find a single era guide telling you to run with more than one white wyrm for this general reason.
I had a usenet post that said this girl lost her mare, dragon and whitewyrm all while farming because it mass cursed and she couldn't get them to stop. I'll try to dig it up again.
I had a usenet post that said this girl lost her mare, dragon and whitewyrm all while farming because it mass cursed and she couldn't get them to stop. I'll try to dig it up again.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
That statement is rich on many levels.valheru wrote:...
I thought this shard was about t2a accuracy more than it was appeasing the general cry babies? guess i was wrong.
...
Do what Hemp suggest, find era sources that state you are able to do what you suggest with a red tamer and multiple WWs.
I think you'll find very little if anything that showed people doing what you want to do in era.

Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Once they mass curse and target another friendly pet, they become aggressive to one another.. This means that anytime they take damage, including poison ticks, they will continue to be aggressive towards each other.. On top of that, if they mass curse in the middle of a fight against another creature, even if you tell them to stop, and then kill/target again, they will resume fighting one another after the target dies..
So pretty much you'll have to make a quick-key macro for "all stop". I rolled with 6+ wyrms on my pk tamer back before they nerfed all kill, and it wasn't too difficult to throw out an "all stop" / "all kill".. The only time it ever became a threat was when I fought the ancient wyrm and another tamer came in..
Also you need keep in mind that wyrms have a higher taming requirements than dragons do, thus they fail to obey commands more often.. I could be off though, I haven't dealt with taming is over 7 months..
So pretty much you'll have to make a quick-key macro for "all stop". I rolled with 6+ wyrms on my pk tamer back before they nerfed all kill, and it wasn't too difficult to throw out an "all stop" / "all kill".. The only time it ever became a threat was when I fought the ancient wyrm and another tamer came in..
Also you need keep in mind that wyrms have a higher taming requirements than dragons do, thus they fail to obey commands more often.. I could be off though, I haven't dealt with taming is over 7 months..
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
This is one of the main reasons people couldn't take multiple pets out...
People don't seem to realize that the "stop" command didn't clear the memory of pets until early '00. That particular command was a carbon copy of "stay" during this era just like similar commands such as "attack" and "kill" for example. If the "stop" command was fixed and made accurate according to the way it worked during this era you would see a lot less "strong" or "well trained" pets out there in clusters like it was during the t2a era... If one of your pets accidentally aggro'd another pet it was pretty much game over for one of them since the only way to make them stop would be to separate both off screen of each other until their aggro timers elapsed.
People don't seem to realize that the "stop" command didn't clear the memory of pets until early '00. That particular command was a carbon copy of "stay" during this era just like similar commands such as "attack" and "kill" for example. If the "stop" command was fixed and made accurate according to the way it worked during this era you would see a lot less "strong" or "well trained" pets out there in clusters like it was during the t2a era... If one of your pets accidentally aggro'd another pet it was pretty much game over for one of them since the only way to make them stop would be to separate both off screen of each other until their aggro timers elapsed.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
If im not mistaken I believe a good way to check your pets aggression would be to simply use the "guard" command, if they're still aggro to one another, they immediately attack again..
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
This is quite wrong, as is Faust's "this is why people couldn't take multiple pets out". This happens with every monster you tame. It happens with Hell Hounds and a GM Tamer, who has well more than enough skill to control.Hemperor wrote:It's generally common knowledge that they will continue to fight, this includes mares, dragons and drakes. I believe it has to do with their high control. You won't find a single era guide telling you to run with more than one white wyrm for this general reason.
Pets don't "kind of" fail commands with high taming requirements. They obey them or they do not. If you tell a pet to "stay" and it accepts the command, it will stay. But, on this shard there is some kind of targeting cycle/timer... monsters look for a target every x seconds, say 10 seconds. So you tell a wyrm that was attacking another wyrm to "stay" and it accepts the command. 10 seconds later it looks for a target and finds it is aggressive to the other wyrm and starts attacking again.
Likewise, when you tame a dragon that was aggressive to you, and you tell it to stay, and it accepts the command... it will go after you again when it looks for a target 10 (or x) seconds later if it's still grey to you. Even if you run away for 1:30, hide, and then come back while it's grey, sometime within those next 10 seconds it will attack again and reset it's 2 minute (i think) timer on you.
The best way around this is to be invisible to the pet until it is blue to you, which I think takes 2 minutes from the last time it targets you. Or if it's wyrm on wyrm violence, invisible them both or separate them for 2 minutes.
As for why the guide tells you not to run with more than one white wyrm, it's simply for the trouble of the Mass Curse. You, as a player, can easily decide not to attack it after it curses you. Your pets are harder to convince, and need to be separated or made invisible for the full 2 minute aggressive timer. It doesn't have anything to do with their control value.
Apologies for using simple terms like a 10 second timer... I don't know exactly how this works code-wise, but this is my understanding of the system simply from gameplay. I'm just trying to describe the behavior the best I can.
Bottom line, I am somewhat sure that this behavior is normal, T2A-accurate behavior.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
What statement of mine is exactly wrong?
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
If anything seems off to me i believe it is with pet flagging.
I always thought a tame + food + command + inviso = blue pet. I never remember waiting out an entire inviso timer.
Things i have seen that tell me something is wrong.
1. Tamed a mare, mounted, road around a bit, unmounted to vet and the mare was still grey and aggro'd me.
2. Gate/stole a mare, let him go wild, tamed on first try. Mare would not go blue, could mount and umount, could ride him, give commands, feed etc. but the thing would not go blue. After 15 mins or so i logged out on the mare, came back in and he was blue on dismount.
It almost seems like there is attack queue stacking or something going on.
It also seems that any attack by a pet will lengthen the grey aggro timer... Once your pet is tame it should not stay grey by targeting other monsters as they are not blue.
All i know is it seemed some small changes to flagging were put in a few weeks ago and im not sure why.
I always thought a tame + food + command + inviso = blue pet. I never remember waiting out an entire inviso timer.
Things i have seen that tell me something is wrong.
1. Tamed a mare, mounted, road around a bit, unmounted to vet and the mare was still grey and aggro'd me.
2. Gate/stole a mare, let him go wild, tamed on first try. Mare would not go blue, could mount and umount, could ride him, give commands, feed etc. but the thing would not go blue. After 15 mins or so i logged out on the mare, came back in and he was blue on dismount.
It almost seems like there is attack queue stacking or something going on.
It also seems that any attack by a pet will lengthen the grey aggro timer... Once your pet is tame it should not stay grey by targeting other monsters as they are not blue.
All i know is it seemed some small changes to flagging were put in a few weeks ago and im not sure why.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
Change "pets" to "Wyrms" and you're correct.Faust wrote:This is one of the main reasons people couldn't take multiple pets out....
There was no reason not to take out multiple dragons or dire wolves or drakes or imps or grizzly bears. This is purely a Mass Curse issue... and an issue, I guess, if you accidentally tell a pet to attack yourself or another pet.
Re: WHITE WYRMS fighting each other, for the 828.01 X 10^81 TIME
A well trained dragon can end up casting mass curse...
Faust wrote:If the "stop" command was fixed and made accurate according to the way it worked during this era you would see a lot less "strong" or "well trained" pets out there in clusters like it was during the t2a era...