QFTr0b wrote:When guns are outlawed, only outlaws will have guns.
and weather? are you kidding me? UO had the worse weather system and bugs ever. lol
QFTr0b wrote:When guns are outlawed, only outlaws will have guns.
You obviously played OSI.Kraarug wrote:Ranged target was possible since October 6 1999.
Also, there were some serious additions and help to skill building with the Skill agents. There were basically canned skill macros.
To be very clear here:
Modifying Razor will not produce anything more accurate than what was available at the time.
The modification suggest will only CHANGE what is available but not yield anything more accurate. There several UOA features missing from Razor such as the skill agents and recycle agents that are addressed differently through razor via it's macro scripting.
Nerfing Razor will only cause issues that make connecting to and playing this shard more difficult without delivering era accuracy.
I completely disagree, it's almost propaganda you guys are spewing at this point with no truth to it.Kraarug wrote:I guess my point is that there is no net gain towards era accuracy by trying to nerf razor.
It's valueless effort until something that better emulates all the features of UOA is developed and implemented.
Just taking away random Razor features and still producing an non era accurate result is just not worth the time or effort.
Hemp, you will learn that the effort to script and 'make a change' is very small compared to the effort to address and maintain that change. You seem to want to spend admin and development time on insignificant matters like water and I think it's because a) you do not comprehend what resources would be required to deal with this change and b) you are not the one that will have to address it.Hemperor wrote:I completely disagree, it's almost propaganda you guys are spewing at this point with no truth to it.Kraarug wrote:I guess my point is that there is no net gain towards era accuracy by trying to nerf razor.
It's valueless effort until something that better emulates all the features of UOA is developed and implemented.
Just taking away random Razor features and still producing an non era accurate result is just not worth the time or effort.
The effort and time to implement this is zero, the script is already made. I've asked this before, what the hell is your train of thought that leads you to the belief that disabling INACCURATE features to be INACCURATE?
Code: Select all
Razor : Inaccurate
Nerfed Razor: Inaccurate
No Razor: Inaccurate
Code: Select all
Keeping Razor As Is: NO NEW EFFORT, NO CHANGE.
Nerfing Razor: Modifying script, requiring all players to use razor, dealing with board questions and complaints, risk losing new players due to connection barriers, risk of losing old players due to change, patrolling the shard for claims of illegal razor like features.
No Razor: Modify shard, requiring all players to connect with the client only, dealing with board questions and complaints, risk losing new players due to connection barriers, risk of losing old players due to change, patrolling the shard for claims of illegal any and all macro programs.
I've laid out my case and you can call it biased if you want. I think it's laid rather logically.Hemperor wrote:Let me add to your very biased point of view:
Modified Razor: Much more accurate than just normal Razor. I have spoken with Derrick before and he agrees that the amount of people not connecting through Razor at any given time can be counted on half a hand, and that's being generous.
Again, "people will quit" is such a bullshit point...you can see it in just about every major accuracy topic that has ever gone on on this shard, just drop it.
So since we can't make Razor 100% accurate, we shouldn't do any changes that can make it many times more accurate?
Come on now.
Exactly, because that direction comes with additional effort and risk for little to 0 benefit.So since we can't make Razor 100% accurate, we shouldn't do any changes that can make it *edited* more accurate?
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
what?Downs wrote:I think this is a petty change trying to steer this free shard in the direction another shard that "someone" was briefly involved in took. If it's implemented, then it's that much harder for new people to get established here.
I'm fine with era accuracy, but adding this inconvenience will only make ppl use other methods to loop macros, or decide to not start playing here.
In all fairness Downs, what's the point of implementing the old era-accurate changes (such as skill gain) if we want it easier for new players to become "established?" If you want to make that a point, it would be better to go back to production shard skill gain, or just quicker skill gain, so people wont have to spend all their starting time afk macroing for a week or so.Downs wrote:If it's implemented, then it's that much harder for new people to get established here.
I'm fine with era accuracy, but adding this inconvenience will only make ppl use other methods to loop macros, or decide to not start playing here.
Why change the rules on looping macros?*We allow unattended macroing with Razor
*You may not gather resources or items unattended. This includes mining, lumberjacking, lockpicking in dungeons, cotton pickin', and fishing in deep water.
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
And I bet the number of players moving on to EUO would not be insignificant either should some of these changes come to pass.Tron wrote:actually, Krarug, making those changes isn't difficult at all.
a few shards run razor required logon with certain razor features disabled and its not something out of scope with derricks abilities or time in the slightest
and i'd bet all the jews in jerusalem that the number of people not using razor is an insignificant one.