Ratio of PvM players to PvP players Poll
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Re: Ratio of PvM players to PvP players Poll
Hmm well pvm can get boring but pvp certainly never gets old me thinks so I think half of the pvm are mostly to get gold towards pvp ambitions anyways so I voted 1pvm to 2pvp

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Re: Ratio of PvM players to PvP players Poll
a more accurate poll would be "How much time do you spend on PvM vs PvP?" then have the same ratios as options... not just what people *think* the shard's ratio is
Re: Ratio of PvM players to PvP players Poll
If you are trying to draw a line between pvpers and pvmers then try this.
How many people play this shard for pvp vs those who play for pvm.
Personally, I'm here for pvp, and I can't imagine people playing UO for any other reason than to pvp or collect junk (people love uo junk). Other mmos fulfill all mmo related gameplay better than uo. I'd say the ratio is at least 4 to 1 pvpers, but most forget that loot doesn't matter (it's virtual junk!) and end up becoming collectors. People playing uo for the horrible AI and stale pvm might as well shoot themselves in the foot!

How many people play this shard for pvp vs those who play for pvm.
Personally, I'm here for pvp, and I can't imagine people playing UO for any other reason than to pvp or collect junk (people love uo junk). Other mmos fulfill all mmo related gameplay better than uo. I'd say the ratio is at least 4 to 1 pvpers, but most forget that loot doesn't matter (it's virtual junk!) and end up becoming collectors. People playing uo for the horrible AI and stale pvm might as well shoot themselves in the foot!

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Re: Ratio of PvM players to PvP players Poll
Only half? I believe almost every single player farms to build their PVPs...and I consider thievery and house looting as PVP light.princesspeach wrote:Hmm well pvm can get boring but pvp certainly never gets old me thinks so I think half of the pvm are mostly to get gold towards pvp ambitions anyways so I voted 1pvm to 2pvp
I dont think many people participate in pvp events because they are uncertain of their abilities, but I think almost all if not all players give it a shot on the field.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Ratio of PvM players to PvP players Poll
you guys are dum dums
just because you spend all of your uo time in the pvp world doesnt mean that it's everyone else's ultimate goal too
just because you spend all of your uo time in the pvp world doesnt mean that it's everyone else's ultimate goal too
Re: Ratio of PvM players to PvP players Poll
Even when there was no trophys we had massive turn outs for pvm events. We had a month of pvm events with no trophys before any were given out at all.son wrote:
Lol what a silly conclusion.
Look at the eagles.
Player ran pvp events are also granted trophys by admin when they feel appropriate the same as pvm.
Not everything revolves around trophys.

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Re: Ratio of PvM players to PvP players Poll
Warning: Video Game History and Sociology lecture ahead:
This very much has to do with how the game (and any other MMO in general) is viewed now versus how it was viewed 10+ years ago. Let's walk down memory lane, shall we?
When originally created, the MMO was relatively new as far as mainstream gaming goes.
Ultima Online is setting the scene for all future MMOs. But they likely didn't know that at the time. UO was basically seen as a gaming "social experiment" where the thought was "Let's put hundreds or even thousands of players in the SAME GAME and see what happens when you give them freedom to do what they want, not just be a hero on a quest-based adventure game. Let them choose what life they want to live. Fighter, mage, farmer, fisherman, ANYTHING"
Keep in mind PvP was just one of MANY features and side-affects of the freedom of gameplay. It was the players who turned it from a niche style of gameplay, to a feature made standard and then streamlined into MMOs that would follow in the years to come.
Fast forward to today. Players and subscribers have proven that MMOs can be successful in the mainstream market and PvP is now an expected facet that needs it's own system/mechanic for consideration.
Now, take that piece of info we have today and then cram it BACK into an emulated freeshard, based on that old social experiment... And that's where you get inconsistency in player base then as oppposed to now.
Back then. Players wanted to play all kinds of roles. It's was a virtual Ren Faire...
Now we have people who have experience with all kinds of MMOs, making UOSA a different community than UO OSI T2A. It's a community where some (if not many) are hard-coded from other previous games to be super competitive, gold farming, gank-loving, grief giving, power gamers who don't see the game as a virtual world for social interaction, but a medium to use the anonymity of the internet to fuel their superiority complex because they:
A: think this doesn't count as a social situation.
B: Don't really know how to act in social situations.
Thank you. This lecture has completed. And YES, It WILL be on the final. Good day, class.
This very much has to do with how the game (and any other MMO in general) is viewed now versus how it was viewed 10+ years ago. Let's walk down memory lane, shall we?
When originally created, the MMO was relatively new as far as mainstream gaming goes.
Ultima Online is setting the scene for all future MMOs. But they likely didn't know that at the time. UO was basically seen as a gaming "social experiment" where the thought was "Let's put hundreds or even thousands of players in the SAME GAME and see what happens when you give them freedom to do what they want, not just be a hero on a quest-based adventure game. Let them choose what life they want to live. Fighter, mage, farmer, fisherman, ANYTHING"
Keep in mind PvP was just one of MANY features and side-affects of the freedom of gameplay. It was the players who turned it from a niche style of gameplay, to a feature made standard and then streamlined into MMOs that would follow in the years to come.
Fast forward to today. Players and subscribers have proven that MMOs can be successful in the mainstream market and PvP is now an expected facet that needs it's own system/mechanic for consideration.
Now, take that piece of info we have today and then cram it BACK into an emulated freeshard, based on that old social experiment... And that's where you get inconsistency in player base then as oppposed to now.
Back then. Players wanted to play all kinds of roles. It's was a virtual Ren Faire...
Now we have people who have experience with all kinds of MMOs, making UOSA a different community than UO OSI T2A. It's a community where some (if not many) are hard-coded from other previous games to be super competitive, gold farming, gank-loving, grief giving, power gamers who don't see the game as a virtual world for social interaction, but a medium to use the anonymity of the internet to fuel their superiority complex because they:
A: think this doesn't count as a social situation.
B: Don't really know how to act in social situations.
Thank you. This lecture has completed. And YES, It WILL be on the final. Good day, class.
"When you remove human error, accuracy, and speed, you remove the human element."
- archaicsubrosa77
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Re: Ratio of PvM players to PvP players Poll
Yeah but three kills a day if you are logged 24/7 is easy to do if you kill occasionally and want to stay blue. Lately the PKs I have come across that have been most effective have been blue.Pro wrote:there's no pvp guilds on this shard
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Ratio of PvM players to PvP players Poll
Pro wrote:there's no pvp guilds on this shard
There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.
I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.
But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.
Re: Ratio of PvM players to PvP players Poll
Tron wrote:Pro wrote:there's no pvp guilds on this shard
There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.
I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.
But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.
You seem to forget when we played as 4-5 at most and never looted and we still barely got any action from anyone but kylocks guild.

Re: Ratio of PvM players to PvP players Poll
Pro wrote:Tron wrote:Pro wrote:there's no pvp guilds on this shard
There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.
I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.
But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.
You seem to forget when we played as 4-5 at most and never looted and we still barely got any action from anyone but kylocks guild.
when did you "never loot"
come the f*ck on, who are you talking too here?
mym was f*cking known for logging in alts and scurrying back to their dead bodies whenever they died when you guys started here
remember that fight we had with you guys on marble island? +- drops 2 mym, and both dead members return in under 30 seconds to loot their bodies and return to the fight on their alts.
don't bullshit :/
Re: Ratio of PvM players to PvP players Poll
We started as a zerg admittedly but after the initial joining thing had finished the only few left were me chad kinarah mike fwerp and snuggles and that was for a f'n long time.
Also when we started we had 0 cash so looting was sort of needed if we planned to pvp.
Also when we started we had 0 cash so looting was sort of needed if we planned to pvp.
Last edited by Derrick on Mon Oct 19, 2009 11:03 am, edited 1 time in total.
Reason: language
Reason: language
