Short but sweet
Re: Short but sweet
Everyone who has no concept of the era screams "Trammel!" whenever a change is merely suggested...its moronic.
Those of us that are actually concerned with accuracy and look into the features of this shard that are inaccurate, see the damage it does. We're not calling for harsher punishments or some way to deter people from pking....we're asking for the same mechanics and limitations that existed in the era to be put into place here.
By allowing players to take advantage of multiclienting....an inaccurate feature...reds can sit safely in their houses...wait for an easy target ("oh, a group of anti's bigger than our ganksquad? we'll stay at the castle...")...or even waiting for the most opportune moment to recall/gate in instantaneously, get the kill, and get out. What we've done is created a "feature" that allows pks to play in a much safer, easier way. It actually took some balls to play a red for any length of time during the era.
Making the game harder for all types....trying to reinstate the challenges that made the era so difficult is by no means "trammel".
Those of us that are actually concerned with accuracy and look into the features of this shard that are inaccurate, see the damage it does. We're not calling for harsher punishments or some way to deter people from pking....we're asking for the same mechanics and limitations that existed in the era to be put into place here.
By allowing players to take advantage of multiclienting....an inaccurate feature...reds can sit safely in their houses...wait for an easy target ("oh, a group of anti's bigger than our ganksquad? we'll stay at the castle...")...or even waiting for the most opportune moment to recall/gate in instantaneously, get the kill, and get out. What we've done is created a "feature" that allows pks to play in a much safer, easier way. It actually took some balls to play a red for any length of time during the era.
Making the game harder for all types....trying to reinstate the challenges that made the era so difficult is by no means "trammel".
- Elisud
Re: Short but sweet
benny- wrote:Everyone who has no concept of the era screams "Trammel!" whenever a change is merely suggested...its moronic.
Those of us that are actually concerned with accuracy and look into the features of this shard that are inaccurate, see the damage it does. We're not calling for harsher punishments or some way to deter people from pking....we're asking for the same mechanics and limitations that existed in the era to be put into place here.
By allowing players to take advantage of multiclienting....an inaccurate feature...reds can sit safely in their houses...wait for an easy target ("oh, a group of anti's bigger than our ganksquad? we'll stay at the castle...")...or even waiting for the most opportune moment to recall/gate in instantaneously, get the kill, and get out. What we've done is created a "feature" that allows pks to play in a much safer, easier way. It actually took some balls to play a red for any length of time during the era.
Making the game harder for all types....trying to reinstate the challenges that made the era so difficult is by no means "trammel".
i agree with the above, however, if we want to really solve the problem of ghosting we need to understand it is a symptom of a larger difference between then and now and that is razor due to the way razor eliminates the need for most player interaction, as per my last post - the bit of sarcasm i merely found entertaining and is not quite relavent

Re: Short but sweet
I completely agree....I too feel razor and the ease of macroing that is encouraged here completely eliminates interaction and reduces activity. I understand your sarcasm in that players here have this sense of entitlement...everyone should have a finished char in a week...all pvpers should have perfect stats so its fair....and actually going out and playing the game in order to advance....you expect me to do what!? The entire game has changed in order to cater to pvpers and others who want to get to the "end game" as quickly as possible and has eliminated much of the risk and challenge that made the era so addictive, exciting, and memorable. I started this discussion (yet again) in the suggestions forums under the name "A Dead Horse Kicked"...unfortunately, that discussion and dozens of others concerning afk macroing/razor/multiclienting seems to have fallen on deaf ears.
The final verdict is that razor cannot be modified without it becoming a requirement for connecting to the shard, and while near everyone will admit that razor provides countless features that didn't exist/were not accepted during the era, it's generally viewed that because there were legal third party apps during the era, razor and all of it's features should be legal here too.
Me personally, I feel that there are few to no players who don't already use Razor, thus it doesn't seem like a big requirement compared to how many inaccurate features it'd eliminate...but it's been said by the staff that they don't care if there are 0 players not using it, they wont make it required to be used.
But that's another discussion entirely I suppose, just wanted to point out why Razor wont be eliminated/modified presently.
In the end, all we can do as players who want gameplay similar to the era is point out the number of inaccurate problems we see with the server, suggest potential ways to solve these individual problems, and just hope one day the staff will decide to reinstate the restrictions/eliminate the inaccurate features in order to achieve a shard anything like old T2A.
The final verdict is that razor cannot be modified without it becoming a requirement for connecting to the shard, and while near everyone will admit that razor provides countless features that didn't exist/were not accepted during the era, it's generally viewed that because there were legal third party apps during the era, razor and all of it's features should be legal here too.
Me personally, I feel that there are few to no players who don't already use Razor, thus it doesn't seem like a big requirement compared to how many inaccurate features it'd eliminate...but it's been said by the staff that they don't care if there are 0 players not using it, they wont make it required to be used.
But that's another discussion entirely I suppose, just wanted to point out why Razor wont be eliminated/modified presently.
In the end, all we can do as players who want gameplay similar to the era is point out the number of inaccurate problems we see with the server, suggest potential ways to solve these individual problems, and just hope one day the staff will decide to reinstate the restrictions/eliminate the inaccurate features in order to achieve a shard anything like old T2A.
- Elisud
Re: Short but sweet
If a PK is board and simply looking to kill you at a hot spot and he was only able to have one connection to the server at a time.
What do you think he would do? He would log on one account and ghost the hot spot while he plays another shard where he can do what ever the fuck he wants. First sign of activity he will log his PK and chase you down. Problem Not Solved.
Suppose there is only one account per person. What do you think he would do? He would join a guild were people who aren't actively playing are either running EUO scripts or passively playing to alert other guild members of activity in hot spots. Problem Not Solved.
The problem can't be solved and all the *solutions* (that won't work?!?) will seriously nerf the shard causing people to quit in dire need of player to player interaction which they desperately crave.
You are not going to help the shard, you will make it worse.
What do you think he would do? He would log on one account and ghost the hot spot while he plays another shard where he can do what ever the fuck he wants. First sign of activity he will log his PK and chase you down. Problem Not Solved.
Suppose there is only one account per person. What do you think he would do? He would join a guild were people who aren't actively playing are either running EUO scripts or passively playing to alert other guild members of activity in hot spots. Problem Not Solved.
The problem can't be solved and all the *solutions* (that won't work?!?) will seriously nerf the shard causing people to quit in dire need of player to player interaction which they desperately crave.
You are not going to help the shard, you will make it worse.
The First Player Of UO Second Age.


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Re: Short but sweet
Make everyone invulnerable.
Problems solved.
Problems solved.
Re: Short but sweet
nickhimself wrote:Make everyone invulnerable.
Problems solved.

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Re: Short but sweet
Some of you get way to emotional over T2A.
Without a doubt, pk's will find a way to scout areas by keeping their STAT LOSS char safe.
zWaaah thats not era accurate!!
Its not Era Accurate that the game is over 10 years old and people have learned how to play it!
Without a doubt, pk's will find a way to scout areas by keeping their STAT LOSS char safe.
zWaaah thats not era accurate!!
Its not Era Accurate that the game is over 10 years old and people have learned how to play it!
Re: Short but sweet
Pretty good read. This is the 4th or 5th ghosting rant of the past year or so but this one is nice as it doesnt have too much "goto trammel u newb" in it...
A point i often add to this conversation to counter the "ghosting" is era accurate claim is this:
In 1999 the extreme majority of people could not actually multi client and play 2 different accounts at the same time... It was not possible as we know it today. Yes, i know of multiuo (i used it) and yes i know you could call up more than 1 account on the same machine (i did), but UO was so resource and bandwidth intensive at the time that I would say over 99% of players would have been in my boat:
If i multi cliented my machine was basically a paperweight. Every step i took i could hear the proccessor churning... The only thing i could really multi was a ghost and a healer ressing macro. There was no way for me to PvP or even PvM with multiuo and 2 clients up. I couldnt even macro crafting bc the menu's would lag so much.
And yes, i was one of those nerds who bought a brand new clean machine in 99 just for UO.
The one solution that i have heard that could work is this.
1. Ghosts cannot enter dungeons (via entrance)
2. If a ghost is in a dungeon for more than 10 minutes it is tele'd to right in front of the dungeon.
in 10 minutes your corpse is gone anyway so it wouldnt hurt players who die. If ghosters still gate ghosts in they would have to do it every 10 mins and then they are essentially "active ghosting" which is very era-accurate and ok in my book.
It is not era-accurate and would effect and maybe inconvienience some legit players but i think it would solve the problem of dungeon ghosting..
A point i often add to this conversation to counter the "ghosting" is era accurate claim is this:
In 1999 the extreme majority of people could not actually multi client and play 2 different accounts at the same time... It was not possible as we know it today. Yes, i know of multiuo (i used it) and yes i know you could call up more than 1 account on the same machine (i did), but UO was so resource and bandwidth intensive at the time that I would say over 99% of players would have been in my boat:
If i multi cliented my machine was basically a paperweight. Every step i took i could hear the proccessor churning... The only thing i could really multi was a ghost and a healer ressing macro. There was no way for me to PvP or even PvM with multiuo and 2 clients up. I couldnt even macro crafting bc the menu's would lag so much.
And yes, i was one of those nerds who bought a brand new clean machine in 99 just for UO.
The one solution that i have heard that could work is this.
1. Ghosts cannot enter dungeons (via entrance)
2. If a ghost is in a dungeon for more than 10 minutes it is tele'd to right in front of the dungeon.
in 10 minutes your corpse is gone anyway so it wouldnt hurt players who die. If ghosters still gate ghosts in they would have to do it every 10 mins and then they are essentially "active ghosting" which is very era-accurate and ok in my book.
It is not era-accurate and would effect and maybe inconvienience some legit players but i think it would solve the problem of dungeon ghosting..
Re: Short but sweet
I "ghost" dungeons with a stealther. What's the difference?
Angel Island solved the "ghost" issue by making every living creature invisible after x amount of time.
This is a big boy shard. I think "ghosting" only hurts the weak. There are plenty of success stories on this shard. We all deal/dealt with the same issue and survived. Not an issue IMO.
Angel Island solved the "ghost" issue by making every living creature invisible after x amount of time.
This is a big boy shard. I think "ghosting" only hurts the weak. There are plenty of success stories on this shard. We all deal/dealt with the same issue and survived. Not an issue IMO.

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Re: Short but sweet
I still dont understand how you can be "constantly pk'd" at the level 4 dungeon chests? Only Covetus 4, Deceit 4 and Destard 3 can be considered hotspots, the rest are in pretty dead areas.
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Re: Short but sweet
It's expected people will still do it... but it would be curbed.Alex21 wrote:If a PK is board and simply looking to kill you at a hot spot and he was only able to have one connection to the server at a time.
What do you think he would do? He would log on one account and ghost the hot spot while he plays another shard where he can do what ever the fuck he wants. First sign of activity he will log his PK and chase you down. Problem Not Solved.
Suppose there is only one account per person. What do you think he would do? He would join a guild were people who aren't actively playing are either running EUO scripts or passively playing to alert other guild members of activity in hot spots. Problem Not Solved.
The problem can't be solved and all the *solutions* (that won't work?!?) will seriously nerf the shard causing people to quit in dire need of player to player interaction which they desperately crave.
You are not going to help the shard, you will make it worse.
- archaicsubrosa77
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Re: Short but sweet
Ghosting with a stealther is the honorable way to do this. I can see maybe a soloist PK ghosting but when its Gank Squads doing it that's just pansy. Unless they are seeking out even odds. If you are rolling with a group of three or more just run around looking for trouble, you dont need to ghost...if you do...you suck and there are screenshots to prove it.HardCore wrote:I "ghost" dungeons with a stealther. What's the difference?
Angel Island solved the "ghost" issue by making every living creature invisible after x amount of time.
This is a big boy shard. I think "ghosting" only hurts the weak. There are plenty of success stories on this shard. We all deal/dealt with the same issue and survived. Not an issue IMO.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Short but sweet
A 'curb' that will gay up the shard.Biohazard wrote:It's expected people will still do it... but it would be curbed.Alex21 wrote:If a PK is board and simply looking to kill you at a hot spot and he was only able to have one connection to the server at a time.
What do you think he would do? He would log on one account and ghost the hot spot while he plays another shard where he can do what ever the fuck he wants. First sign of activity he will log his PK and chase you down. Problem Not Solved.
Suppose there is only one account per person. What do you think he would do? He would join a guild were people who aren't actively playing are either running EUO scripts or passively playing to alert other guild members of activity in hot spots. Problem Not Solved.
The problem can't be solved and all the *solutions* (that won't work?!?) will seriously nerf the shard causing people to quit in dire need of player to player interaction which they desperately crave.
You are not going to help the shard, you will make it worse.
The First Player Of UO Second Age.


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- Posts: 99
- Joined: Wed Nov 18, 2009 8:34 pm
Re: Short but sweet
It may cut the population in half, ruin alot of players already created accounts
But as long as it curbs ghosting just a little its a good thing..
Why fix the unbroken?
But as long as it curbs ghosting just a little its a good thing..
Why fix the unbroken?
Re: Short but sweet
Farewell, Stephen