New NPC's?
Re: New NPC's?
Who has the right to declare any event 'non-era accurate' Budner?
Re: New NPC's?
I do, for starters. Would YOU also like to try, son?
Re: New NPC's?
Well get on your horse and start making threads, cause that would make about every single event in the history of UOSA era inaccurate. It would also make all of OSI's events during t2a era innacurate to their own era in some paradox that would then make it era accurate when we all know its obviously not. Such as the flaming orange plate chest I had during t2a on great lakes that is obviously era inaccurate but I had it during era.... or the freak monster it came off of during the quest that also was inaccurate.
Surely you can tell the difference between mechanical era accuracy and seer/staff decisions/events.
We could have super elves and crocodiles invade lord brits castle as part of an event and it would be era accurate.
Surely you can tell the difference between mechanical era accuracy and seer/staff decisions/events.
We could have super elves and crocodiles invade lord brits castle as part of an event and it would be era accurate.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: New NPC's?
Surely YOU can tell the difference between an in-game item (a chest) that is simply colored differently (orange) and placing BALLISTIC MISSILES in-game.
My point is narrow - I mock your definition saying that ANY item, as long as it's not PERMANENT, doesn't detract from era accuracy. That's just untenable.
You offered up a ridiculous definition and standard. Live with your mistake, try to be less extreme next time, and move on.
My point is narrow - I mock your definition saying that ANY item, as long as it's not PERMANENT, doesn't detract from era accuracy. That's just untenable.
You offered up a ridiculous definition and standard. Live with your mistake, try to be less extreme next time, and move on.
Re: New NPC's?
I stand by what I said. Just adding renamed arrows? that could be doable. Could even add the explosion graphic when they hit
I smell an event...
Using extreme examples is the only way to get a point across to most people. Learn to live with them.
I smell an event...
Using extreme examples is the only way to get a point across to most people. Learn to live with them.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: New NPC's?
An extreme example should test the validity of the point being made. In this case an extreme example shows that your standard/definition is foolish. So yeah, I can live with that.
Re: New NPC's?
Im eating a turkey sandwich, it has jalapeno havarti, tomatoes, cuccumbers, lettuce, mustard and hot sauce on a 12 grain bread.
Think of this next time you think a seer ran event is era innacurate.
sigh forgot avocado :/
Think of this next time you think a seer ran event is era innacurate.
sigh forgot avocado :/

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: New NPC's?
Ah ...... see, my turkey sandwich just has uranium 235 and a Cadillac on it, but it's still, realistically, a sandwich.