Guild Town Addons?
- MatronDeWinter
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Re: Guild Town Addons?
$$$ used to be an awesome guild back in the day, holding events non-stop, keeping a stocked tower of vendors, helping the community. Now, they just sort of hold the occasional event, and let newbies stay in their horde of houses, calling it charity.
The Orcs roleplay orcs, dont give murder counts, and generally stay in character providing an interesting experience for the rest of the community.
UOH (well, I should say blackfoot specifically) hosts a weekly morning event, and is generally deeply involved with whatever the ongoing story on the server is. Though I admit, the level of "blessing" going into this is a bit much.
These three seem, (to me), the only groups (and individual) that even remotely deserved any GM-modifications. Though, the all of the additions to these "towns" put together probably do total greater than any OSI shard, but that's the admin's decision to make.
Karik Verlee:
mYm has a duel pit in their vendor-less town that has special teleporters located in a private (bannable) building. You cannot mark/recall to the arena either, that is a bit much imo.
The Orcs roleplay orcs, dont give murder counts, and generally stay in character providing an interesting experience for the rest of the community.
UOH (well, I should say blackfoot specifically) hosts a weekly morning event, and is generally deeply involved with whatever the ongoing story on the server is. Though I admit, the level of "blessing" going into this is a bit much.
These three seem, (to me), the only groups (and individual) that even remotely deserved any GM-modifications. Though, the all of the additions to these "towns" put together probably do total greater than any OSI shard, but that's the admin's decision to make.
Karik Verlee:
mYm has a duel pit in their vendor-less town that has special teleporters located in a private (bannable) building. You cannot mark/recall to the arena either, that is a bit much imo.
Re: Guild Town Addons?
we're open to having the arena changed
EDIT: I thought it would be unfair of me to put a vendor up in our town >:[
EDIT: I thought it would be unfair of me to put a vendor up in our town >:[

- Arcott Ramathorn
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Re: Guild Town Addons?
Are these things really upsetting everyone?(err some people)bismuth wrote: Blah blah blah...Myself for the win!
- MatronDeWinter
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Re: Guild Town Addons?
I like the orc fort (no im not an orc).
Ace is collapsing so who really cares?
That last one is not an addon, that's an actual place in UO.
Go check out UOH-land, mYm town, K^A, The pirates area straight down/left on the peninsula from the trinsic jungle t2a entrance to delucia, to name a few.
Ace is collapsing so who really cares?
That last one is not an addon, that's an actual place in UO.
Go check out UOH-land, mYm town, K^A, The pirates area straight down/left on the peninsula from the trinsic jungle t2a entrance to delucia, to name a few.
-
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Re: Guild Town Addons?
Matron thanks for the update on the mYm. I completely agree about those three guilds. mYm does hold the pvp hedge maze event everywhile but yeah I think the arena is a bit over the top with the private building and the mark blocking, since we can mark in fort.MatronDeWinter wrote:$$$ used to be an awesome guild back in the day, holding events non-stop, keeping a stocked tower of vendors, helping the community. Now, they just sort of hold the occasional event, and let newbies stay in their horde of houses, calling it charity.
The Orcs roleplay orcs, dont give murder counts, and generally stay in character providing an interesting experience for the rest of the community.
UOH (well, I should say blackfoot specifically) hosts a weekly morning event, and is generally deeply involved with whatever the ongoing story on the server is. Though I admit, the level of "blessing" going into this is a bit much.
These three seem, (to me), the only groups (and individual) that even remotely deserved any GM-modifications. Though, the all of the additions to these "towns" put together probably do total greater than any OSI shard, but that's the admin's decision to make.
Karik Verlee:
mYm has a duel pit in their vendor-less town that has special teleporters located in a private (bannable) building. You cannot mark/recall to the arena either, that is a bit much imo.
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
- Arcott Ramathorn
- Posts: 558
- Joined: Sun Feb 08, 2009 11:13 pm
Re: Guild Town Addons?
That onslaught place is on the t2a demo? Huh...thought that was custom statues and a bridge. i would hope that bismuth wouldnt know either and thats why he died of heart failure upon seeing it! 

Re: Guild Town Addons?
do this^BlackFoot wrote:you should still do this ^BlackFoot wrote:read the other 10 threads on this exact subject before making more of them
it will answer most of your questions

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Guild Town Addons?
bloody festering mass.BlackFoot wrote:do this^BlackFoot wrote:you should still do this ^BlackFoot wrote:read the other 10 threads on this exact subject before making more of them
it will answer most of your questions
excuse my french, i have tourettes and my tick is set off by tools.
Last edited by Yoda on Sat Jun 19, 2010 11:52 pm, edited 1 time in total.
Reason: language
Reason: language
The First Player Of UO Second Age.


Re: Guild Town Addons?
so you set yourself off 24/7?
read the previous 10 posts regarding this subject, the ones posted by the admin, the policy thread, the discussion thread, and the community thread.
Your posting in ignorance and its annoying.
read the previous 10 posts regarding this subject, the ones posted by the admin, the policy thread, the discussion thread, and the community thread.
Your posting in ignorance and its annoying.

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Guild Town Addons?
Then don't read it? you've already read 10 other threads on the same subject why bring your lame-linking-ness to this one.BlackFoot wrote:so you set yourself off 24/7?
read the previous 10 posts regarding this subject, the ones posted by the admin, the policy thread, the discussion thread, and the community thread.
Your posting in ignorance and its annoying.
The First Player Of UO Second Age.

