Double hit
Re: Double hit
Read the other double hit threads that have various sources that discuss it.
Re: Double hit
ExactlyFaust wrote:Read the other double hit threads that have various sources that discuss it.
Re: Double hit
I was at first not going to mention it, for fear of everyone doing it, but tbh it's going to happen anyways.
I've made a double hally hit macro, very easily and it works perfectly. Now we can all be like Faust!
With swings progressing as you move now as well, I think we all know where this is headed... GG pvp :/
I've made a double hally hit macro, very easily and it works perfectly. Now we can all be like Faust!
With swings progressing as you move now as well, I think we all know where this is headed... GG pvp :/

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Double hit
YOU HAVING A CRY ON THE FORUMS, RIGHT?Hemperor wrote:I think we all know where this is headed...
Re: Double hit
No, you posting more false memories and baseless assumptions.Mens Rea wrote:YOU HAVING A CRY ON THE FORUMS, RIGHT?Hemperor wrote:I think we all know where this is headed...

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Double hit
Hemperor wrote:I was at first not going to mention it, for fear of everyone doing it, but tbh it's going to happen anyways.
I've made a double hally hit macro, very easily and it works perfectly. Now we can all be like Faust!
With swings progressing as you move now as well, I think we all know where this is headed... GG pvp :/

Syntax of the Wolfpack (TW) - PVP Since 97'
Re: Double hit
Swings don't advance when you move, only the timer does.
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Re: Double hit
What does that mean?Faust wrote:Swings don't advance when you move, only the timer does.
Can you tell me what parts of this are correct?
1. Run around for 2.5s with "wrestle equipped". Stand still for 1 tick, then equip halberd (if I didn't stop, my swing state didn't advance, thus I would have to wait the full hally timer?)
2. Run past my opponent without stopping, my hally would swing. The amount of time elapsed since my swing was readied is irrelevant as long as I keep moving.
OR
2a. Keep running around with my halberd equipped until the hally timer is ready, swing my halberd (using the readied wrestle timer), stand still, swing again (using the elapsed hally timer that has not yet entered the readied swing state)
If 2a is incorrect, then what about if I waited until just before the hally timer is ready?
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Double hit
Running prevents the code that triggers a swing from going off. However, the timer that requires a swing to take place still continues to move. For example, let's say you equip a hally waiting 5 seconds and just run around non-stop. The timer continues to move towards that 5 second delay and even past once it reaches that end point in the delay. When you stop moving the swing will trigger.