Anatomy and meditation in T2A?
Anatomy and meditation in T2A?
I was wondering... I noticed that when fighting I'm getting instant anatomy gains. Is this T2A accurate? I remember having to use the Anatomy (and evaluate Intelligence) manually...i.e. clicking on a target, rather than gaining automatically. Also, I don't remember meditation until after T2A. Am I mistaken? It has been some time since I played back in the day and my memory may be a little foggy.
Re: Anatomy and meditation in T2A?
Passive anatomy gains are OSI accurate when fighting. Meditation was introduced in Feb 2 1999 , 4 months into T2A.
This was a big patch that changed quite a few things in era. The patch notes for 1999 are available in our wiki:
http://wiki.uosecondage.com/index.php?t ... atch_Notes
This was a big patch that changed quite a few things in era. The patch notes for 1999 are available in our wiki:
http://wiki.uosecondage.com/index.php?t ... atch_Notes
Re: Anatomy and meditation in T2A?
Passive meditation, evaluating intelligence and anatomy gains were added when they started to dumb things down and make it easy.
The T2A I remember required a lonnnnnnnnnnng time to GM anat/ei, even med, because it took such a damn long time lol. Passive gains weren't part of it.
Passive gains for resmelting and cutting up leather armor are suprisingly high.
The T2A I remember required a lonnnnnnnnnnng time to GM anat/ei, even med, because it took such a damn long time lol. Passive gains weren't part of it.
Passive gains for resmelting and cutting up leather armor are suprisingly high.
Re: Anatomy and meditation in T2A?
i remember when you were in your house next to your guildstone sparring you'd gain anatomy every single hit it was awesome
Re: Anatomy and meditation in T2A?
Yeah, I don't remember passive gains at all. I played up till just after trammel was released.
When T2A came out and they made mages have to have Eval, I remember macroing it all night at the stable in delucia rotating between the guards that spawned there. I believe that was before the 8x8 rule.
The first time I ever saw passive skill gain (lumberjacking when using an axe, anatomy when attacking, etc) was when I started playing free shards.
When T2A came out and they made mages have to have Eval, I remember macroing it all night at the stable in delucia rotating between the guards that spawned there. I believe that was before the 8x8 rule.
The first time I ever saw passive skill gain (lumberjacking when using an axe, anatomy when attacking, etc) was when I started playing free shards.
Re: Anatomy and meditation in T2A?
I did a bit of digging on the UO update site because I did not recall passive gains for most skills during T2A either, here is the portion of the patch notes that details the changes to secondary skills:
This confirms that passive gains were added just before UOR for all skills except tactics.
- Server Publish Mar 9 2000 10:52AM CST
- In addition, certain “secondary” skills will raise when using an associated skill (similar to the way tactics increases while using a combat skill). You will need to mark a skill as “up” in order for it raise in this manner.
- Evaluate Intelligence can raise when Magery is used.
- Anatomy can raise when either a melee skill or the healing skill is used.
- Lumberjacking can raise when using an axe in melee.
- Meditation can raise whenever mana is regenerated.
- Hiding can raise when Stealthing.
- Detect Hidden can raise when attempting to pick a lock when a chest is trapped or when disarming a trap.
This confirms that passive gains were added just before UOR for all skills except tactics.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Anatomy and meditation in T2A?
Excelent. Thanks everyone. We'll fix it.
Re: Anatomy and meditation in T2A?
Oh wow! Here I thought I may have been off base after reading Derrick's reply and I come to find out I was on to something! I think I deserve to wear my UO lapel pin tonight! 
