If Ultima went the opposite way of Trammel...

Topics related to Second Age
DrFaustus
UOSA Donor!!
UOSA Donor!!
Posts: 3151
Joined: Tue Oct 21, 2008 3:07 pm

Re: If Ultima went the opposite way of Trammel...

Post by DrFaustus »

9th circle -
Neon Armor (Turns your armor to a random Neon Hue, Unbreakable during its duration)

Graphical Representation

Image
Derrick wrote::cry: :( :o :lol: :roll: :wink:
Image

Panthor the Hated
UOSA Donor!!
UOSA Donor!!
Posts: 3341
Joined: Mon Sep 14, 2009 6:12 am
Location: Palestine
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

Oh snap bad circle would be great for real

Godsend
Posts: 86
Joined: Wed Feb 18, 2009 2:27 am

Re: If Ultima went the opposite way of Trammel...

Post by Godsend »

Other 9th lvl spells could be speedboost and berzerk.

Panthor the Hated
UOSA Donor!!
UOSA Donor!!
Posts: 3341
Joined: Mon Sep 14, 2009 6:12 am
Location: Palestine
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

uox3 had a summon dupre spell and a black daemon thing. those would be awesome

Mirage
UOSA Donor!!
UOSA Donor!!
Posts: 1765
Joined: Thu Sep 25, 2008 3:28 pm
Location: North Brit

Re: If Ultima went the opposite way of Trammel...

Post by Mirage »

Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.
Image
Syntax of the Wolfpack (TW) - PVP Since 97'

Mirage
UOSA Donor!!
UOSA Donor!!
Posts: 1765
Joined: Thu Sep 25, 2008 3:28 pm
Location: North Brit

Re: If Ultima went the opposite way of Trammel...

Post by Mirage »

ctchristmas wrote: The world would be populated with nothing but thieves and PKs, because if you did anything else, you would have nothing.
Uhm........... :idea:
Image
Syntax of the Wolfpack (TW) - PVP Since 97'

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: If Ultima went the opposite way of Trammel...

Post by archaicsubrosa77 »

10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead other mages could battle each other there
Last edited by archaicsubrosa77 on Tue Jan 11, 2011 11:06 pm, edited 1 time in total.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Panthor the Hated
UOSA Donor!!
UOSA Donor!!
Posts: 3341
Joined: Mon Sep 14, 2009 6:12 am
Location: Palestine
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

archaicsubrosa77 wrote:10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead
But you can already do those all irl archaic

ctchristmas
Posts: 13
Joined: Sun Jan 02, 2011 9:26 pm
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by ctchristmas »

archaicsubrosa77 wrote:10th level spells... available only at GM

1.)Forced recall
A spell that consumes 100 points of Mana in order to teleport someone from a runestone if not resisted.

2.)Summon Wisp/Balron: Dependent on Noteriety/reputation

3.)Doppleganger: Will assume the identity of a targeted corpse

4.)Shadow mount: Summons a nightmare type creature that cannot be attacked physically that serves as a temporary mount which will not tire for the duration of the spell

5.) Mass Invisibility- makes all creatures/players in the area invisible

6.) Arch-Poison- poisons all in the area with level 4 poison

7.)True Seeing- Reveals permagreys, distiguised individuals and players who are under the effect of incognito/polymorph for the duration of the spell

8.) Ghostwalk- allows the caster to enter the spirit realm as though he were dead
Nah, GM spellbooks would have to go up to 11. http://www.youtube.com/watch?v=EbVKWCpNFhY

khamaileon
Posts: 22
Joined: Thu Dec 02, 2010 8:36 pm

Re: If Ultima went the opposite way of Trammel...

Post by khamaileon »

exactly as it is now,with felucca only rules on all facet,and steleable/lootable insurance.

Panthor the Hated
UOSA Donor!!
UOSA Donor!!
Posts: 3341
Joined: Mon Sep 14, 2009 6:12 am
Location: Palestine
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

new break dance moves

GleepGlop
Posts: 220
Joined: Sat Sep 18, 2010 12:01 am

Re: If Ultima went the opposite way of Trammel...

Post by GleepGlop »

Mirage wrote:
Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.
Hmm I distinctly remember this menu gump but I don't believe I played pre-t2a. Was this an active option on the early UO freeshards?

Panthor the Hated
UOSA Donor!!
UOSA Donor!!
Posts: 3341
Joined: Mon Sep 14, 2009 6:12 am
Location: Palestine
Contact:

Re: If Ultima went the opposite way of Trammel...

Post by Panthor the Hated »

GleepGlop wrote:
Mirage wrote:
Ulfrigg wrote:Option to ress instantly when dead and take stat loss. I think that was in before t2a if i remeber correctly?
Yes it was.
Hmm I distinctly remember this menu gump but I don't believe I played pre-t2a. Was this an active option on the early UO freeshards?
Some of em, theres actually 1 or 2 in existence now with it too. I only recently experienced it (about a year ago) for the first time and was shocked. Seems like a silly option.

User avatar
lemontree
Posts: 48
Joined: Wed Dec 22, 2010 4:40 am

Re: If Ultima went the opposite way of Trammel...

Post by lemontree »

Since there are male/female character, but where are all those kids?!

User avatar
lemontree
Posts: 48
Joined: Wed Dec 22, 2010 4:40 am

Re: If Ultima went the opposite way of Trammel...

Post by lemontree »

players walk backward.

Post Reply