Selling bulk stable spots, jokes on us. DERRICK HELP

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Trojancow
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by Trojancow »

Derrick was nice enough to discuss this with me a few months back. He shared he was very bothered by this, and stable slots were already in fact boosted far beyond T2A levels. Even if he doubled it again, people would still hoard and grief spots, because there are no limits to the amount of resources and douchery that some players possess (my words not his). Changes could be made, but they would require going away from T2A accuracy, which may make some players happy but anger others.

That said, I'm all for any change, accurate or not, that would stop the hoarding. I have a tamer and wouldn't care about a fair caps on slots. I also don't care anymore because I am established enough to have the gold to buy slots if I need them and because I actually tried buying up slots and giving them away to anyone who needed them, which made me some friends, but didn't even put a dent in the problem.

Last, and I know it's been said, but there are many, many kind players on this server that will give slots for free. With a little legwork, in lieu of giving up and getting upset, you can find these players or, failing that, earn the gold to buy them from the hoarders.

Knowing some of the hoarders personally, they make gold from selling slots, yes, but also give them away free to players who need them just for asking.

Seek and ye shall find... stable slots!

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SteelReserve
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by SteelReserve »

LudKrud wrote:
Steel Reserve wrote:Long Story short UOSA is the "MOST" Era Acc T2A Sever Anywhere Online there is. There are a Few Minor Differences but it just makes for a better player Experience Over all. The question Remains however What Defines the Accuracy of an Era. Should it be a Cut and Paste copy of the game we played in 99, or should it be Stretch and bend to Replicate the Same Gaming Experience we all Enjoyed in 99. I say Let UOSA decided put it to a vote.

Doesnt really matter what you say,the shard owner says the EA mechanics are staying.Really if you dont like it.....
Yea I don't Half to like people Hording the stable and I do like Arsen's Idea of jailing / banning Horders (there really should be a no @$$whole rule.). However Derrik, from what I can tell threw interactions with him, Listens to the players and at the very least takes peoples opinions and puts some thought to it. whether or not he dose anything or not is ultimately up to him but no harm in Getting other players opinions.

LudKrud
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by LudKrud »

Derrick listens to anyone,he doesnt change mechanics until you bring him proof that its wrong.

Byokii
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by Byokii »

iamreallysquall wrote:you fail to realize that the goal of the shard is "T2a mechanical accuracy" and not what your are describing ,which i will refer to as "the t2a experience" like others have said a large amount of time has passed and we are stuck in a era. people learn how to optimize the mechanics of said era and it plays different. you will never achieve the same "T2a era experience" but you can achieve the same mechanics of how the era was. By our target date i had 3 accounts let's not derail discussion into account limits and other stuff which have other threads to discus them in. As far was Razor goes it does pretty much what you could with UOA and some other applications.
So we have a rib cage in the game. OSI removed rib cages from the game because they raised your character one level, you could loot vendor houses this way by using 2 and stacking items to get over blockades.

So we now need to either have ribcages elevate your character 1 level, or remove them altogether so that the server is 'mechanically era accurate'?

Be realistic, if you made it 'mechanically era accurate' you would have a load of exploits that almost everyone would know how to abuse. Era accurate means it is the same game play, not what is under the hood. If it was 'mechanically era accurate' he would need to get some old hp servers, set up a cluster, and have server lines that you could use to dupe with, or catch monsters on... or place a house on and do a lot of dubious things. Also we wouldn't have to wait 30 seconds every 30 mins for a save.... We can continue to make your 'mechanical accuracy' a bs claim, because an emulated server will never be mechanically accurate.

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SteelReserve
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by SteelReserve »

Byokii wrote: So we have a rib cage in the game. OSI removed rib cages from the game because they raised your character one level, you could loot vendor houses this way by using 2 and stacking items to get over blockades.

So we now need to either have ribcages elevate your character 1 level, or remove them altogether so that the server is 'mechanically era accurate'?

Be realistic, if you made it 'mechanically era accurate' you would have a load of exploits that almost everyone would know how to abuse. Era accurate means it is the same game play, not what is under the hood. If it was 'mechanically era accurate' he would need to get some old hp servers, set up a cluster, and have server lines that you could use to dupe with, or catch monsters on... or place a house on and do a lot of dubious things. Also we wouldn't have to wait 30 seconds every 30 mins for a save.... We can continue to make your 'mechanical accuracy' a bs claim, because an emulated server will never be mechanically accurate.
Ill drink to that! :lol: *Cheers!*

ONEmortal
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by ONEmortal »

Trojancow wrote:Derrick was nice enough to discuss this with me a few months back. He shared he was very bothered by this, and stable slots were already in fact boosted far beyond T2A levels. Even if he doubled it again, people would still hoard and grief spots, because there are no limits to the amount of resources and douchery that some players possess (my words not his). Changes could be made, but they would require going away from T2A accuracy, which may make some players happy but anger others.

That said, I'm all for any change, accurate or not, that would stop the hoarding. I have a tamer and wouldn't care about a fair caps on slots. I also don't care anymore because I am established enough to have the gold to buy slots if I need them and because I actually tried buying up slots and giving them away to anyone who needed them, which made me some friends, but didn't even put a dent in the problem.

Last, and I know it's been said, but there are many, many kind players on this server that will give slots for free. With a little legwork, in lieu of giving up and getting upset, you can find these players or, failing that, earn the gold to buy them from the hoarders.

Knowing some of the hoarders personally, they make gold from selling slots, yes, but also give them away free to players who need them just for asking.

Seek and ye shall find... stable slots!
This guy made the best post in this entire thread and so far everyone ignores it choosing to instead keep repeating the same things from the last 4 pages.

iamreallysquall
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by iamreallysquall »

Byokii wrote:
iamreallysquall wrote:you fail to realize that the goal of the shard is "T2a mechanical accuracy" and not what your are describing ,which i will refer to as "the t2a experience" like others have said a large amount of time has passed and we are stuck in a era. people learn how to optimize the mechanics of said era and it plays different. you will never achieve the same "T2a era experience" but you can achieve the same mechanics of how the era was. By our target date i had 3 accounts let's not derail discussion into account limits and other stuff which have other threads to discus them in. As far was Razor goes it does pretty much what you could with UOA and some other applications.
So we have a rib cage in the game. OSI removed rib cages from the game because they raised your character one level, you could loot vendor houses this way by using 2 and stacking items to get over blockades.

So we now need to either have ribcages elevate your character 1 level, or remove them altogether so that the server is 'mechanically era accurate'?

Be realistic, if you made it 'mechanically era accurate' you would have a load of exploits that almost everyone would know how to abuse. Era accurate means it is the same game play, not what is under the hood. If it was 'mechanically era accurate' he would need to get some old hp servers, set up a cluster, and have server lines that you could use to dupe with, or catch monsters on... or place a house on and do a lot of dubious things. Also we wouldn't have to wait 30 seconds every 30 mins for a save.... We can continue to make your 'mechanical accuracy' a bs claim, because an emulated server will never be mechanically accurate.
it's not a bs claim clearly you are new here and have not read what the goal of the shard try reading viewtopic.php?f=11&t=17611 http://wiki.uosecondage.com/Era_Accuracy viewtopic.php?f=8&t=8711 viewtopic.php?f=8&t=18791
and those are just for starters you can even find staff members in response to other threads saying the goal is mechanical accuracy,also i am fairly certain emulating server lines is something on the to do list. i don't see how filling a already way higher then it should be limit to it's limit is "exploiting" as you put it vs a exploit that seriously breaks the game it's like comparing apples to oranges to me. i bet current day uo also does not have a limit on how much you can stable and if they changed it later on well that's lame and just one more lame reason i would not play.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

Byokii
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by Byokii »

My point, iamreallysquall, is that some of the limitations that were in place back in 1999 were technological limitations. The creators of the game would not have placed these limitations if they had the technology we have now.

Weird item limitations like 125 items per container come from them wanting to limit indexing numbers to fit in a signed bit, stack limits (60k) would be them wanting to to fit the quantity into an unsigned short integer (2 bytes). Some of these tedious accuracies made to accommodate much younger computing needs shouldn't be held under a microscope, especially if they make things harder on players.

As the resources became available to the UO team they were able to add more features and expand things. Some of our limitations make the game, and others make the game more tedious than it needs to be.

Would increasing stable limits to unlimited change the way that PvP works, or the economy? I highly doubt it, but the mechanical limitation was put in place by OSI so that the server wouldn't run out of memory and die.

Increasing the stable storage to unlimited would probably result in a net reduction in the number of pets stored (over time) due to the fact of it not being a commodity and it would probably help save times and several other data related issues.

iamreallysquall
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by iamreallysquall »

Byokii wrote:My point, iamreallysquall, is that some of the limitations that were in place back in 1999 were technological limitations. The creators of the game would not have placed these limitations if they had the technology we have now.

Weird item limitations like 125 items per container come from them wanting to limit indexing numbers to fit in a signed bit, stack limits (60k) would be them wanting to to fit the quantity into an unsigned short integer (2 bytes). Some of these tedious accuracies made to accommodate much younger computing needs shouldn't be held under a microscope, especially if they make things harder on players.

As the resources became available to the UO team they were able to add more features and expand things. Some of our limitations make the game, and others make the game more tedious than it needs to be.

Would increasing stable limits to unlimited change the way that PvP works, or the economy? I highly doubt it, but the mechanical limitation was put in place by OSI so that the server wouldn't run out of memory and die.

Increasing the stable storage to unlimited would probably result in a net reduction in the number of pets stored (over time) due to the fact of it not being a commodity and it would probably help save times and several other data related issues.
no it wouldn't that would make me people horde insanely large amounts of white wyrms to bomb people and resist training derp and it would encourage it
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

Nidaic
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by Nidaic »

Byokii wrote:My point, iamreallysquall, is that some of the limitations that were in place back in 1999 were technological limitations. The creators of the game would not have placed these limitations if they had the technology we have now.

Weird item limitations like 125 items per container come from them wanting to limit indexing numbers to fit in a signed bit, stack limits (60k) would be them wanting to to fit the quantity into an unsigned short integer (2 bytes). Some of these tedious accuracies made to accommodate much younger computing needs shouldn't be held under a microscope, especially if they make things harder on players.

As the resources became available to the UO team they were able to add more features and expand things. Some of our limitations make the game, and others make the game more tedious than it needs to be.

Would increasing stable limits to unlimited change the way that PvP works, or the economy? I highly doubt it,
Your proofing for the reasons behind the limitations is very sound (IE the technological limitation) but when to comes to the economy of UOSA (now, I'm no old head here, I joined just as the stool trick on dragon turrets was removed,) having an unlimited number of stable slots very well could have a detrimental effect on the economy. What happens when a 100+ dragon turret becomes a very common thing to see ? That also works into economic era accuracy, which although to my knowledge is not the main focus' of UOSA emulation; allowing every tamer a 100% chance of maintaining a 100+ dragon turret would pour gold on to the servers, throwing item costs out of balance, making it even harder for the newbs to start off.
Just my 2 cents.

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Trojancow
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Re: Selling bulk stable spots, jokes on us. DERRICK HELP

Post by Trojancow »

Steel Reserve wrote:
Byokii wrote: Be realistic, if you made it 'mechanically era accurate' you would have a load of exploits that almost everyone would know how to abuse. Era accurate means it is the same game play, not what is under the hood.
Not sure if that is how it is, but almost sounds like that is how it should be.

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