Yeah, I played through UO:R as well, obviously. It was when I first started using UOAssist, as well. I had a Healer/Alchemist mage and had some fun with Purple potions.Kyrie wrote:I realise it's never gonna happen but I'd be happy to see some of the UO:R stuff on here, just not trammel. Some of the skill changes and a few of the houses like the sandstone and small mage tower would be fine with me.
We've been playing our era target date for twice as long as the era existed its self now. Something has to give eventually.
I did actually keep playing with UO:R for 6-12 months because even though the decision to split the worlds was wrong and did finally kill the game, I was having a good time with all the new mechanics. Had lots of fun with a disarm thief and a nox mage.
One free shard I played many years ago (Acropolis, it was called, I believe) implemented a UO:R style ruleset. They had a smaller, custom map too which was great for the smaller population. They had pre-cast with UO:R rules and it made for some really awesome PvP. At least in my opinion. I had a Macer Hybrid type character, a poison dex monkey (with Magery for Noxing), a healer/alchemist pure mage and a standard tank mage (I later dropped Tactics and used her as a dueling mage, just using weapons for poison or concussion blows)
Anyway, I am not trying to suggest this server should be changed to a UO:R ruleset or anything but aside from Trammel obviously, I feel UO:R brought a huge amount to the PvP mechanics in UO.