Monster Level + Loot

Topics related to Second Age
Post Reply
User avatar
Flash Hardstar
UOSA Donor!!
UOSA Donor!!
Posts: 1163
Joined: Thu Oct 09, 2008 4:52 pm
Location: Boston, Massachusetts

Monster Level + Loot

Post by Flash Hardstar »

O.k, so i've been back and forth with my cousin on this one, i'll just lay the question out.

Does monster difficulty (mongbat= easy dragon=hard) have set loot tables they cannot exceed?

Could a mongbat drop a Vanquishing Halbered with just a very low probobility, or is it not even in the mongbats loot table; therefore it would never drop it?
Red wrote:Kill Flash, and I'm going to bet that his loot is worth more than 2k.
Image

Purge
Posts: 94
Joined: Sat Aug 30, 2008 3:42 pm

Re: Monster Level + Loot

Post by Purge »

Pretty sure they wont ever drop it, dont even think that they can even loot off corpses

User avatar
Cromwell
UOSA Donor!!
UOSA Donor!!
Posts: 72
Joined: Fri Oct 24, 2008 8:25 pm

Re: Monster Level + Loot

Post by Cromwell »

On AOS I'm pretty sure that they can, you'd need a lot of luck though.. Although, I'm not sure if it was like this on T2A.
"The Finest Arms, Armor, and Service. UBB."
Image

Milford Cubicle
UOSA Donor!!
UOSA Donor!!
Posts: 86
Joined: Tue Sep 09, 2008 2:06 pm

Re: Monster Level + Loot

Post by Milford Cubicle »

Cromwell wrote:On AOS I'm pretty sure that they can, you'd need a lot of luck though.. Although, I'm not sure if it was like this on T2A.
Luck is an AoS invention

Wolfpack
Posts: 23
Joined: Fri Jul 06, 2012 3:03 pm

Re: Monster Level + Loot

Post by Wolfpack »

AOS was the death of UO imho thats when I finally said enough it's truely went to hell. Then I tried to get my years prepaid amount back from EA, and they more or less said write it off as a donation to funding the game. All the things AOS put in was for those that only stayed in trammel that wished to show off their money instead of skill.

User avatar
TwoTon
Posts: 1176
Joined: Wed Jun 04, 2008 6:57 pm
Location: North Of Minoc
Contact:

Re: Monster Level + Loot

Post by TwoTon »

Wolfpack wrote:AOS was the death of UO imho thats when I finally said enough it's truely went to hell. Then I tried to get my years prepaid amount back from EA, and they more or less said write it off as a donation to funding the game. All the things AOS put in was for those that only stayed in trammel that wished to show off their money instead of skill.

that was when UO had the most users ever
http://en.wikipedia.org/wiki/Ultima_Online

i liked the twist it had to it all weapons and special abilities mages could cast and leave weapon in hand. warriors had ability to heal with paladin and remove curse which made resist almost useless.

riant
UOSA Subscriber!
UOSA Subscriber!
Posts: 793
Joined: Sun May 03, 2009 9:35 am
Contact:

Re: Monster Level + Loot

Post by riant »

I'll let a coder like Faust confirm but I can tell you from experience that a mongbat doesn't drop a magical weap period. And loot tables or something similar do exist because a terrathon warrior (for example) will always drop a magic wrap but it will never be power or higher. However, I did once get a +20 vanq hally from a level 1 tmap.
Pepin
Alfred
Witchfoot
Lilly B

Pirul
Posts: 5754
Joined: Wed Jan 27, 2010 8:19 pm
Location: New Windmere

Re: Monster Level + Loot

Post by Pirul »

riant wrote:And loot tables or something similar do exist because a terrathon warrior (for example) will always drop a magic wrap but it will never be power or higher.
Wrong.

I've gotten plenty of vanq weps from warriors, including at least 1 vanq hally with GT charges. I believe any magic wep drop is a random chance of getting any mod, it just seems that higher end mobs drop better loot since they drop more magics more often, thus having a higher chance of getting a decent wep.
Image
<ian> 2 chicks making out are not gay

Light Shade
UOSA Subscriber!
UOSA Subscriber!
Posts: 2567
Joined: Sat Oct 23, 2010 12:42 pm
Location: Trammel

Re: Monster Level + Loot

Post by Light Shade »

TwoTon wrote:
Wolfpack wrote:AOS was the death of UO imho thats when I finally said enough it's truely went to hell. Then I tried to get my years prepaid amount back from EA, and they more or less said write it off as a donation to funding the game. All the things AOS put in was for those that only stayed in trammel that wished to show off their money instead of skill.

that was when UO had the most users ever
http://en.wikipedia.org/wiki/Ultima_Online

i liked the twist it had to it all weapons and special abilities mages could cast and leave weapon in hand. warriors had ability to heal with paladin and remove curse which made resist almost useless.
Most accounts, not most players. VERY different things. BOD's, one house per account, veteran rewards, etc...were all incentives to open multiple accounts. The actual number of players began a steady decline shortly after Trammel was introduced and starkly divided their playerbase. As to whether they would have gained much more accounts without Trammel or not, we'll never know.

Also, as Pirul said, Warriors hand out lots of nice magics. You're just having bad luck or something.
Image
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax


Tom: Get bad bro

Wolfpack
Posts: 23
Joined: Fri Jul 06, 2012 3:03 pm

Re: Monster Level + Loot

Post by Wolfpack »

I personally thought of it as going to hell at the time for many reasons. One of the main reasons was they tried to pack everything they could onto the game to bring in new players, but never really expanded the sever size so it had alot of problems. Once AOS was out they pretty much lost nearly every dailup user at the time which I was, and prob why I think it went to hell at the time since I coudn't even login. While everything changed for the most part I still enjoyed the older days much more before AOS which is why i'm here. As for the loot question I would only say it would if someone put it on the corpse to be nice to you. I used to place stuff in random corpses about to be looted by new players in the graveyards at times.

User avatar
Soma
UOSA Donor!!
UOSA Donor!!
Posts: 1023
Joined: Sun Nov 30, 2008 9:40 pm

Re: Monster Level + Loot

Post by Soma »

I do vaguely recall hearing before the AOS-luck system, that as long as a monster CAN drop a magic weapon it can be any level, but stronger monsters have a higher chance to drop better items.

That being said, I hope you don't plan on farming mongbats for a +25 vanq hally, because it might take you some time ;)
Please choose a more appropriate signature.

Hochete
Posts: 23
Joined: Wed Jul 04, 2012 4:58 pm

Re: Monster Level + Loot

Post by Hochete »

99% sure it's loot tables.

Post Reply