Questions about taming in T2A time period?

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caveman
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Re: Questions about taming in T2A time period?

Post by caveman »

Corwin wrote:Do White Wyrm's loot on the server? That was another original feature that was coded out at some point or another because you could just fill dungeons with tamed white wyrms then come back later, lead them back to town, and then collect the loot by typing "all drop".

It always made things more interesting, though, when you died trying to tame one and it'd grab your reagent pouch. I think it always grabbed what it considered your most valuable item.

I'm not sure the right way to deal with loyalty. Successfully issuing a command generally raised loyalty (why you could keep your horse happy by spamming "all follow me") but a failed command lowered it. A white wyrm was naturally more ornery because it required something like 99 control. In my memory, with 3 pets (either all dragons, or wyrms) they behaved just fine and there was no reason to constantly feed them. But there was something about dragging around a big flock that caused problems. There were also various "bad spots" where a pet would just ignore all commands and it's loyalty would decrease at an accelerated rate. That might have been due to a line of sight bug and perhaps code they were messing with to make pets unhappy if their owner left their sight.

that's exactly how i remember it too. i rarely used more than 3 because it was a pain in the ass.

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Re: Questions about taming in T2A time period?

Post by GuardianKnight »

I used 5....though i remember releasing most of them to randomly kill people in the graveyard.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

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Re: Questions about taming in T2A time period?

Post by Hemperor »

Everyone on this shard also happens to be a gm tamer back in era...what are the chances!!
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Questions about taming in T2A time period?

Post by Hemperor »

Despite the numerous amount of research brought forward by myself, Kaivan and Derrick (much of it from era articles) displaying how targetable pet commands worked with "all", there are a few persistant "era tamers" that continue to dis-believe.

I have gathered a few posts from within the era of people stating the same things. Any more talk to the contrary will most certainly fall on deaf ears. This just goes to show that memories get tainted after 10 years.
Aug 26, 1999 wrote:But even the command thing is kind of bugged. I mean commands like "All
follow me" work, but "All kill" doesn't, only the closest pet will actually
attack.
http://groups.google.com/group/rec.game ... t+commands#
Nov 16, 1999 wrote:No, most tamers have got used to the idea that not only does All kill not
work right, but can get you guardwhacked when you get to town.
http://groups.google.com/group/rec.game ... t+commands#
Nov 18, 1999 wrote:the all command
does not work
http://groups.google.com/group/rec.game ... ets+attack#

Quite honestly I could probably turn up 100 more quotes from the postings in these groups, it really isn't worth my time. Just trying to put your pointless efforts to rest.

On a side note, all kill still isn't completely accurate. I've turned up tons of information that using "all kill" would actually queue the command for the next targetable pet command as well, resulting in many guard whacks on transfers etc.

Kaivan was the first one to mention this, I'm sure he has a lot more info and understanding of how it worked.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Questions about taming in T2A time period?

Post by MatronDeWinter »

Hemperor wrote:Despite the numerous amount of research brought forward by myself, Kaivan and Derrick (much of it from era articles) displaying how targetable pet commands worked with "all", there are a few persistant "era tamers" that continue to dis-believe.

I have gathered a few posts from within the era of people stating the same things. Any more talk to the contrary will most certainly fall on deaf ears. This just goes to show that memories get tainted after 10 years.
Aug 26, 1999 wrote:But even the command thing is kind of bugged. I mean commands like "All
follow me" work, but "All kill" doesn't, only the closest pet will actually
attack.
http://groups.google.com/group/rec.game ... t+commands#
Nov 16, 1999 wrote:No, most tamers have got used to the idea that not only does All kill not
work right, but can get you guardwhacked when you get to town.
http://groups.google.com/group/rec.game ... t+commands#
Nov 18, 1999 wrote:the all command
does not work
http://groups.google.com/group/rec.game ... ets+attack#

Quite honestly I could probably turn up 100 more quotes from the postings in these groups, it really isn't worth my time. Just trying to put your pointless efforts to rest.

On a side note, all kill still isn't completely accurate. I've turned up tons of information that using "all kill" would actually queue the command for the next targetable pet command as well, resulting in many guard whacks on transfers etc.

Kaivan was the first one to mention this, I'm sure he has a lot more info and understanding of how it worked.

Lets see it hemp, I know exactly what your talking about and I hope you can somehow prove that accurate.

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Re: Questions about taming in T2A time period?

Post by Corwin »

Hemperor wrote:Despite the numerous amount of research brought forward by myself, Kaivan and Derrick (much of it from era articles) displaying how targetable pet commands worked with "all", there are a few persistant "era tamers" that continue to dis-believe.

I have gathered a few posts from within the era of people stating the same things. Any more talk to the contrary will most certainly fall on deaf ears. This just goes to show that memories get tainted after 10 years.
Heh, funny. I think I'm in all of those threads. My newgroup name got mangled over the years and got replaced with my guild tag so I appear as WE/LS or SBR/LS, WE/ATL.

Yes, obviously there were transfer bugs. I believe you're right that the kill command would get queued until a target was provided. At some point in time all these queuing bugs did get fixed, though. But if the goal of the shard isn't to emulate bugs, then this sort of thing isn't really a concern.

So what is it you're being so adamant about? I don't actually have a character on the shard as yet and I haven't read all the old posts, so could you spell it out for me? How is it you think "all kill" and "all follow" should work?

I'm thinking, "all kill" should effect the closest pet while "all follow me", "all guard me" should effect all pets. Do you have evidence that this isn't the case?

Gotta love Sunsword's clueless response in the thread I created.

http://groups.google.com/group/rec.game ... t+commands#

One point I did try to make in my original post, though, was that the bugs played an important role in balance and making taming something most people didn't think was worth the bother. As bugs were eliminated, taming became more and more popular. How to compensate for that?

I do think it's also important to remember a lot of folks had tamers without GM taming because it was such a pain to raise back in the day (personally, I figured out a way to 8x8 it, lol), so even when the requirement was added that you have to have enough skill to tame to own, there were still a lot of tamers running around with very poor control. But a number of commands didn't require the same level of control as "all kill", so you could just "all follow me" some pets in to a spawn zone, then inviso, and collect loot.

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Re: Questions about taming in T2A time period?

Post by Corwin »

Robot wrote:I used 5....though i remember releasing most of them to randomly kill people in the graveyard.
GK, I also remember your playstyle back then was more the gate in and attack, or hang out near moongates and sick. Once "all kill" was changed to work on multiple targets that style of play became extremely popular - especially since faction play quickly devolved in to moongate hoping.

I always fought in the field with pets and mobility was the most important factor (why so many pvp tamers relied on the warp bug) and why on Angel Island I used a pair of mares over other more powerful combinations.

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Re: Questions about taming in T2A time period?

Post by Hemperor »

Any targetable pet command used with the "all" prefix with only command one animal to do so, however the commands that do not bring up a target will command all of them (all follow me)... That is how it works here and always will.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

Corwin
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Re: Questions about taming in T2A time period?

Post by Corwin »

Hemperor wrote:Any targetable pet command used with the "all" prefix with only command one animal to do so, however the commands that do not bring up a target will command all of them (all follow me)... That is how it works here and always will.
That sounds fine give or take the detail of which pet actually listens to the "all kill".

That may have been something that changed over time too. Seems to me that at one point it might have locked on to a specific pet and always commanded that one, but up until OSI changed "all" to command every pet it worked on the pet closest to you, such that if you spammed "all kill <last target>" eventually all your pets would get moving.

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Re: Questions about taming in T2A time period?

Post by GuardianKnight »

Corwin are you actively playing here now?
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

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Re: Questions about taming in T2A time period?

Post by Corwin »

Robot wrote:Corwin are you actively playing here now?
I'm currently playing Infamous on my PS3, but who knows. ;)

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