Corwin wrote:Do White Wyrm's loot on the server? That was another original feature that was coded out at some point or another because you could just fill dungeons with tamed white wyrms then come back later, lead them back to town, and then collect the loot by typing "all drop".
It always made things more interesting, though, when you died trying to tame one and it'd grab your reagent pouch. I think it always grabbed what it considered your most valuable item.
I'm not sure the right way to deal with loyalty. Successfully issuing a command generally raised loyalty (why you could keep your horse happy by spamming "all follow me") but a failed command lowered it. A white wyrm was naturally more ornery because it required something like 99 control. In my memory, with 3 pets (either all dragons, or wyrms) they behaved just fine and there was no reason to constantly feed them. But there was something about dragging around a big flock that caused problems. There were also various "bad spots" where a pet would just ignore all commands and it's loyalty would decrease at an accelerated rate. That might have been due to a line of sight bug and perhaps code they were messing with to make pets unhappy if their owner left their sight.
that's exactly how i remember it too. i rarely used more than 3 because it was a pain in the ass.