Every ten seconds another hair falls

Topics related to Second Age
Eulogy
Posts: 481
Joined: Thu Apr 16, 2009 1:28 am

Re: Every ten seconds another hair falls

Post by Eulogy »

The Macro Police should patrol the streets of Britain tonight.
Image

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Every ten seconds another hair falls

Post by archaicsubrosa77 »

bbilbo1 wrote:If this gets arranged and happens tonight, I *SO* want screenshots on the forums.

In fact, I'd offer a chest full of shipwreck objects for a screenshot of non-naked corpses scattered all around the brit bank (sorry, that's all I can afford right now).

Perhaps this is the start of a violent and radical anti-macro movement? :lol:
What the heck? Don't tell me you do last skill/object last target or hold down useskill for hours on end staring at the screen until your eyes bleed the sunrise.
Doing that with every skill is insane especially if you have multiple characters.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

User avatar
Ronk
UOSA Donor!!
UOSA Donor!!
Posts: 1942
Joined: Mon Aug 04, 2008 10:56 am

Re: Every ten seconds another hair falls

Post by Ronk »

Hoots wrote:
bbilbo1 wrote:
Kraarug wrote:
I'll get you a keg tonight. >:)
Well Derrick *DOES* say that he prefers it when the player community solves things for themselves. ;)
True that!

but, why do i think this no longer works? Can anyone confirm town killing with pots is still possible?

That being said.. ill provide DP'd daggers and knifes so a dexer can get a swing or 2 in before getting guard wacked... DP is an alternative to pots! Just sucks taking counts on a char with GM fence/swords. (tacts doesnt matter as all we are worried about is chance to hit!)

Where is chumbucket when we need him?
I would prefer DP daggers over potions ^_^
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Every ten seconds another hair falls

Post by archaicsubrosa77 »

bbilbo1 wrote:
Mikel123 wrote:Because really, anything you can do to grief large numbers of future active UOSA players is a good thing, right?
Maybe I'm sounding a little vigilant here, but in my head, a "PLAYER" isn't someone who goes off to do something else while a program plays their game for them.

And it's not like we're talking about chasing down and rez killing new players in brit still figuring out how to move, talk, and trade. These are people that sat down and did research that they turned it from an enjoyable game, into a system of mechanics, numbers, and formulas.

Or dont want to hit hide wait ten seconds stealth wait ten seconds ad nauseum...
If you have that much time, we'll throw you a party when your significant comes back or the tether comes off.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Duke Jones
UOSA Donor!!
UOSA Donor!!
Posts: 701
Joined: Tue Jul 14, 2009 9:39 am
Location: MS Gulf Coast
Contact:

Re: Every ten seconds another hair falls

Post by Duke Jones »

WARNING: Rant Ahead
archaicsubrosa77 wrote: What the heck? Don't tell me you do last skill/object last target or hold down useskill for hours on end staring at the screen until your eyes bleed the sunrise.
Doing that with every skill is insane especially if you have multiple characters.
*OR*
You could just relax, play the game, and let the skill points come at a natural pace. There's no race. It's the journey, not the destination... Isn't that how the Developers intended for it to happen? Do people even remember when skill gain was a organic part of the gameplay experience? The GM title status was supposed to have been a reward for those dedicated enough to have played a profession long enough to look back at all the good times, bad times, and memories they had building their characters. It was something to be respected and admired.

Now the power gamers have took something that was a reward for hard work and dedication and turned it into the bastardized standard for all characters. A standard at the cost of hording resources from other players, and turning your characters into lifeless zombies that sit there unresponsive, save for the repetitive "Guards" every few seconds. It is sucking the life from the "living, breathing, world" that UO was remembered and known for.

Congratulations, you turned 700 points worth of having adventures, enjoying experiences, making friends and enemies, and stories and you automated those points with a pretty looping macro. For what? Some mythical "End-Game Content?"

*Sigh*

I just get kind of saddened when macroing becomes *SO* standardized that players turn GMing into a chore and treat it like a job. They forget that the 0.0-100 skill gain is supposed to be part of the game.

The GAME.

Game, meaning an entertainment medium. If you're treating any part of UO as a job, you are removing the entertainment value from it. (aside from Derrick and the rest of the admins who maintain it, hopefully a labor of love.)

I guess I should get off my soapbox. I don't mean to get all righteous about it, although I felt I just did. My apologies to all offended.
"When you remove human error, accuracy, and speed, you remove the human element."

Flower
Posts: 134
Joined: Sat Feb 21, 2009 6:41 pm

Re: Every ten seconds another hair falls

Post by Flower »

When I started playing in Nov of 98 there was an invasion at least once an hour in Brit, it was lizard men and gazers and such.I would run for a place to hide or find a skilled player to get behind.I guess that was before this time period.
bbilbo1 wrote:Yeah, I don't foresee any drastic changes in gameplay mechanics, or skill gain rate.

MAYBE there could be an in-game event that could happen in Brittain.

But I agree with you that it is very disheartening seeing so many people unattended in Brit. I would like to see a nice temporary in-game invasion to shake things up. I know it would just move alot of Macroers to Moonglow or something, but I'd pay to see the look on those players faces when they come back to their computer to a gray screen, and hordes of monsters or reds running around.

User avatar
archaicsubrosa77
UOSA Donor!!
UOSA Donor!!
Posts: 3477
Joined: Fri Jul 03, 2009 5:31 pm
Location: Taylor Michigan

Re: Every ten seconds another hair falls

Post by archaicsubrosa77 »

Most of the people who are macroing have played it both ways. I 7X GMed a couple of characters the old fashioned way. But then you go, hmm I wonder how archery is...or hmm I wonder how poisoning would play out.

I grinded nightshade by hand everyday in brit for like a month because I thought poisoning had an effect on magery. I ended up dropping it because that's all I wanted it for primarily.

You have your power gamers...they are on the outside of town and only come back to town to fill up on regs, or do some townkilling. You have your real powergamers out there treating you like a newb because you don't treat your characters like sims characters where they can train without you having to watch over them.

If you were playing a D&D roleplaying game you wouldn't be playing out every moment of their training. And we all know you can't macro everything.

Maybe when you start having ambition and start realizing you are up against one main and two alts at a time per opponent out there, you might just take advantage of the macroing system to have your main and fourteen other 100 percent loyal subjugates all in progress at the same time.

Or maybe you have time to make that wise old woman who speaks to ghosts and brews potions, or the scrooge like merchant to identify your treasures you bring back to your house, or your maintenance man, your smith, Maybe the couple avanteguards for your home or keep, how about that sage who knows the geography of the world and scribbles spells for your young newb apprentices.

Maybe you are just a player just out for yourself and want to have some fun without trying to create a whole assemblage of characters in which to bring flavour to the game for others being it a rather hard task.

Maybe you just want to take the easy way and dont need to macro, spending all your resources on your own splendour with one lonely character.

Remember besides your players and power gamers you have your guildmasters, some just starting out who take it upon themselves to try to benefit your gameplay experience and most except for slaver guilds like ZOG don't require much crafter/mule character generation from you.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

Hoots
UOSA Subscriber!
UOSA Subscriber!
Posts: 1170
Joined: Wed Oct 01, 2008 3:07 pm

Re: Every ten seconds another hair falls

Post by Hoots »

bbilbo1 wrote:WARNING: Rant Ahead
archaicsubrosa77 wrote: What the heck? Don't tell me you do last skill/object last target or hold down useskill for hours on end staring at the screen until your eyes bleed the sunrise.
Doing that with every skill is insane especially if you have multiple characters.
*OR*
You could just relax, play the game, and let the skill points come at a natural pace. There's no race. It's the journey, not the destination... Isn't that how the Developers intended for it to happen? Do people even remember when skill gain was a organic part of the gameplay experience? The GM title status was supposed to have been a reward for those dedicated enough to have played a profession long enough to look back at all the good times, bad times, and memories they had building their characters. It was something to be respected and admired.

Now the power gamers have took something that was a reward for hard work and dedication and turned it into the bastardized standard for all characters. A standard at the cost of hording resources from other players, and turning your characters into lifeless zombies that sit there unresponsive, save for the repetitive "Guards" every few seconds. It is sucking the life from the "living, breathing, world" that UO was remembered and known for.

Congratulations, you turned 700 points worth of having adventures, enjoying experiences, making friends and enemies, and stories and you automated those points with a pretty looping macro. For what? Some mythical "End-Game Content?"

*Sigh*

I just get kind of saddened when macroing becomes *SO* standardized that players turn GMing into a chore and treat it like a job. They forget that the 0.0-100 skill gain is supposed to be part of the game.

The GAME.

Game, meaning an entertainment medium. If you're treating any part of UO as a job, you are removing the entertainment value from it. (aside from Derrick and the rest of the admins who maintain it, hopefully a labor of love.)

I guess I should get off my soapbox. I don't mean to get all righteous about it, although I felt I just did. My apologies to all offended.
This is what is great about this game... and a reason why many of us are back playing a 10 year old game...

People enjoy UO in many different ways. For some it may be having 15 chars at 7x, for others it ma be meeting people to adventure with, or crafting, or trading, or rares, or pking, or stealing, or resource gathering, or house decorating, or PvM, or Player run events, or order chaos, or playing a orc or pirate, or griefing, or treasure hunting, or fishing, or barding or etc. etc. etc. It is really amazing what OSI created almost 12 years ago now... It was probably an accident! If what UO became was someone's vision.... then i consider that person a genius!

Anywho...Bibibo, It was a good post. Some people have forgot what "playing the game" is but i think that is because they arnt here to play the game... they are here to PvP or something else that requires advances skills to compete in. OSI was the same to a certian extent... I believe that is were seige came in?

Hicha
UOSA Donor!!
UOSA Donor!!
Posts: 2264
Joined: Tue May 05, 2009 10:03 am
Location: out selling permits

Re: Every ten seconds another hair falls

Post by Hicha »

Trapped chests should have an AoE effect, imo.
Image
"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter

Hoots
UOSA Subscriber!
UOSA Subscriber!
Posts: 1170
Joined: Wed Oct 01, 2008 3:07 pm

Re: Every ten seconds another hair falls

Post by Hoots »

hiicha wrote:Trapped chests should have an AoE effect, imo.
How great would that be... turn every red-lined PvPer into a suicide bomb!

Nettle
Posts: 9
Joined: Wed Jul 29, 2009 12:59 pm

Re: Every ten seconds another hair falls

Post by Nettle »

Hoots wrote:
hiicha wrote:Trapped chests should have an AoE effect, imo.
How great would that be... turn every red-lined PvPer into a suicide bomb!

I like the cut of your jib sir.

Masterb1
Posts: 16
Joined: Tue Aug 04, 2009 8:47 pm

Re: Every ten seconds another hair falls

Post by Masterb1 »

Faust wrote:I wonder if no macroing in town would be a worth while policy to look into.

This way if you must macro you are taking a much larger risk of your character dying.

I must totally disagree; as a new character I like to see a lot of faces when roaming around town. Even if they aren't active but macroing at least they are visible. It tells me that the shard is active and populated. This is especially key for a free shard as if I were to log on and see few faces in the first several days I'd move on.

Just my personal thoughts.

-DB

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Every ten seconds another hair falls

Post by Faust »

Nobody cares about seeing people at Britain bank.

The only thing the majority player cares about is seeing "There are X amount of clients online." when playing a player run shard. I have been around the shard scene for almost a decade now and that has ALWAYS been the motivation behind the average player that only cares about population when playing a Pre:UOR shard.

Masterb1
Posts: 16
Joined: Tue Aug 04, 2009 8:47 pm

Re: Every ten seconds another hair falls

Post by Masterb1 »

Faust wrote:Nobody cares about seeing people at Britain bank.

The only thing anyone cares about is seeing "There are X amount of players online." when playing a player run shard. I have been around the shard scene for almost a decade now and that has ALWAYS been the motivation for players that only care about population when playing a Pre:UOR shard.
Maybe thats how you see things my friend but I could care less about #s posted about how many people are online. If I don't see them in the first few days I'm out. Again this is my personal opinion and don't let your personal opinion be pushed to the general public. I am just voicing my difference in creating a anti town macro policy.

-DB

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Every ten seconds another hair falls

Post by Faust »

Not very many people share your views.

The average player only cares about the amount of online clients.

There are many people that takes the opposite approach with their perspective in regard to players at the Britain bank. These particular people are disgusted when they see several AFK drones macroing skills. It still always comes down to the average player only caring about client count though.

Post Reply