I can debunk your idiotic thoughs in 1 line. A newbie is risking time loss joining events without a reward guarantee, and events are max 3 per day? How he gona make any good gold doing this (15k per day MAX?) A newb makes more money mining or barding.Hoots wrote:What are you talking about? Its zero time sink for a new player to join CTF and sell a trophy... the point of non-transferable trophies would be that player must time sink to acquire enough or use gold to pay for a reward that someone put the time into get.son wrote:Hoots wrote:answer to dead beats, multi clients and complete newbs in ctf?
Why would a new player mine ore, cut wood or harvest whool when he can have a shot at 10k every day for doing nothing except joining a team that may win.
The effect of new players not harvesting resources on the economy IMHO was starting to become a problem.
A while ago someone suggested that trohpies be newbied and non- transferable... so you could save enough up for a reward (that would be sellable/transferable) but the actual points would not provide any cash to new players.
I think that is a great idea. Players will always do the easiest method to make money, in the past it was log in 2-3 clients (on seperate accounts) and join every team to ensure a trophy for nothing.
What about the huge time sink?? Are events going on 24/7?? Come on think it through.
Trophies are one of the few things on this shard that COULD be really chaging the t2a aspect. Newbs should either be farming shame, cutting wood/mining ore or beggin at WBB for their start up gold. That is what UO is... IMHO ofcourse...
I watched as trophies became the sole method for a new player to get started, even at 5-8k per (or whatever they were) it is 10 minutes for that risk free gold. It was the quickest method to get gold... and by the "law of uo" players will always use the quickest method (regardless of legality)
Felix/Son, dont bother joining "discussions" with one line replies.
I dont have to hold your hand if you cant think correctly.