Guild Town Addons?

Topics related to Second Age
User avatar
Brules
Posts: 1867
Joined: Thu Jan 07, 2010 6:36 pm

Re: Guild Town Addons?

Post by Brules »

The Golden Brew on Baja was not RP'd. It was a bard/tavern than ran lots of events and provided a service to the shard.....unless you count RP'ing a bar owner. :)

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Guild Town Addons?

Post by MatronDeWinter »

Brules wrote:The Golden Brew on Baja was not RP'd. It was a bard/tavern than ran lots of events and provided a service to the shard.....unless you count RP'ing a bar owner. :)
Really? Might want to read over this then.
http://goldenbrewtavern.com/?page_id=37
the Golden Brew Tavern has essentially been the premiere roleplaying destination of the Baja Shard for more than ten years now. Since their inception in August 1998, the tavern has been a gathering place of roleplayers of all different persuations and alignments; whether they were Rangers of the Realm, Sailors of the Kingdom of Lumaria, or Initiates of the Dark Tower.

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Guild Town Addons?

Post by Pro »

MatronDeWinter wrote:
Lord Cavewight of GL wrote: Custom Towns were done the exact same way on OSI, I don't really see any issue with UOSA doing them. In fact I think custom guild towns are a prime example of what makes UOSA so great.

There was a post by Derrick or someone else that had a discussion between two official OSI people. They talked about guild-towns and pretty much indicated that guild-town addon's or "blessings" were almost exclusive towards RP guilds.

Seen K^A, UoH, mYm, T^B, PEE, and whatever the other addon-towns are, roleplaying lately?

we roleplay pvpers, at heart we're all just fishermen.
Image

User avatar
Alex21
UOSA Donor!!
UOSA Donor!!
Posts: 473
Joined: Tue Dec 18, 2007 10:53 pm
Location: Australia

Re: Guild Town Addons?

Post by Alex21 »

all seems wierd to me, its likly going to end up badly when someone gets something & someone else dosnt.

also i for one didbt play on osi so i didnt know they had custom towns so to me it just looked like the shard was being customized. but that is probably what it looks like to a lot of newer people also.
The First Player Of UO Second Age.
Image

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: Guild Town Addons?

Post by BlackFoot »

BlackFoot wrote:read the other 10 threads on this exact subject before making more of them
you should still do this ^
it will answer most of your questions
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

bismuth
Posts: 61
Joined: Sun Jun 06, 2010 8:46 pm

Re: Guild Town Addons?

Post by bismuth »

Lord Cavewight of GL wrote:Custom Towns were done the exact same way on OSI
Really? Got any screenshots? I definitely never saw anything like it.

Pro
Posts: 3096
Joined: Sat Mar 28, 2009 8:32 pm
Location: Uganda

Re: Guild Town Addons?

Post by Pro »

bismuth wrote:
Lord Cavewight of GL wrote:Custom Towns were done the exact same way on OSI
Really? Got any screenshots? I definitely never saw anything like it.

Well you've been here nearly 2 weeks so lets change everything already set down so that it suits you.
Image

Karik Verlee
UOSA Donor!!
UOSA Donor!!
Posts: 853
Joined: Mon Mar 29, 2010 12:52 am
Location: Seattle, United States

Re: Guild Town Addons?

Post by Karik Verlee »

Pro wrote:
bismuth wrote:
Lord Cavewight of GL wrote:Custom Towns were done the exact same way on OSI
Really? Got any screenshots? I definitely never saw anything like it.

Well you've been here nearly 2 weeks so lets change everything already set down so that it suits you.
Pro for the win!


Chessie also had a few towns like this.
http://www.paxlair.com/index.php?option ... Itemid=731

The picture on this page was from 1999(our era) and has GM placed add-ons.
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: Guild Town Addons?

Post by BlackFoot »

Guild town add ons to the east of the Lich tower were an attempt at exactly replicating add ons from a geart lakes establishment :P
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Theograd
Posts: 455
Joined: Fri Oct 02, 2009 3:14 pm

Re: Guild Town Addons?

Post by Theograd »

I know my old guild back on Atlantic, Lost Order of Akalabeth, had a fountain, benches, and some hedges put in the middle of our town in Yew. A peach tree too, I think.
Image

bismuth
Posts: 61
Joined: Sun Jun 06, 2010 8:46 pm

Re: Guild Town Addons?

Post by bismuth »

Karik Verlee wrote:The picture on this page was from 1999(our era) and has GM placed add-ons.
I never said there were no such thing as GM blessed buildings.

Thanks for proving my point for me. The biggest blessed town you know of on OSI had no roads at all.

Myself for the win!

Karik Verlee
UOSA Donor!!
UOSA Donor!!
Posts: 853
Joined: Mon Mar 29, 2010 12:52 am
Location: Seattle, United States

Re: Guild Town Addons?

Post by Karik Verlee »

bismuth wrote:
Karik Verlee wrote:The picture on this page was from 1999(our era) and has GM placed add-ons.
I never said there were no such thing as GM blessed buildings.

Thanks for proving my point for me. The biggest blessed town you know of on OSI had no roads at all.

Myself for the win!

Im pretty sure some had roads.... but even if they didn't so since none were used on OSI roads can't be used here? So we have to go down an item list and see what was used on OSI otherwise its off limits here?
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present

bismuth
Posts: 61
Joined: Sun Jun 06, 2010 8:46 pm

Re: Guild Town Addons?

Post by bismuth »

Karik Verlee wrote:
bismuth wrote:
Karik Verlee wrote:The picture on this page was from 1999(our era) and has GM placed add-ons.
I never said there were no such thing as GM blessed buildings.

Thanks for proving my point for me. The biggest blessed town you know of on OSI had no roads at all.

Myself for the win!

Im pretty sure some had roads.... but even if they didn't so since none were used on OSI roads can't be used here? So we have to go down an item list and see what was used on OSI otherwise its off limits here?
If any roads were done anywhere on OSI I would bet they took the time to do them properly with edge tiles so they looked like the real roads.

The roads that every single town on the shard has are horrendous, and should be removed. Also guilds who do not roleplay and don't have active communities should have their addons removed. There is no need for such a large amount of GM blessed areas. This shard probably has enough to match all OSI shards combined.

And as I understand it there is a blessed town on this shard with special zones to block marking and certain spells in their arena. I don't recall anyone getting special zones like that on OSI.

Karik Verlee
UOSA Donor!!
UOSA Donor!!
Posts: 853
Joined: Mon Mar 29, 2010 12:52 am
Location: Seattle, United States

Re: Guild Town Addons?

Post by Karik Verlee »

bismuth wrote:If any roads were done anywhere on OSI I would bet they took the time to do them properly with edge tiles so they looked like the real roads.

The roads that every single town on the shard has are horrendous, and should be removed.
I don't agree the roads I've seen/used are fine. $$$ tower looks fine, URK looks fine. I can't think of any other roads. And remember this is a FREE shard. Its the staff that is DONATING their time for our enjoyment. Its not like you're forced to pay $15 a month to play on this shard, its free.
bismuth wrote:Also guilds who do not roleplay and don't have active communities should have their addons removed. There is no need for such a large amount of GM blessed areas. This shard probably has enough to match all OSI shards combined.
I completely agree with you on this one. K^A shouldn't have them anymore.
bismuth wrote:And as I understand it there is a blessed town on this shard with special zones to block marking and certain spells in their arena. I don't recall anyone getting special zones like that on OSI.
This one I have no clue about any of it.

Overall it sounds like after a few weeks of playing here that you're unhappy with the way its run. So are you here to just complain about the staff donating their time to the masses and not just to please you?
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present

User avatar
Alex21
UOSA Donor!!
UOSA Donor!!
Posts: 473
Joined: Tue Dec 18, 2007 10:53 pm
Location: Australia

Re: Guild Town Addons?

Post by Alex21 »

Karik Verlee wrote:
bismuth wrote:If any roads were done anywhere on OSI I would bet they took the time to do them properly with edge tiles so they looked like the real roads.

The roads that every single town on the shard has are horrendous, and should be removed.
I don't agree the roads I've seen/used are fine. $$$ tower looks fine, URK looks fine. I can't think of any other roads. And remember this is a FREE shard. Its the staff that is DONATING their time for our enjoyment. Its not like you're forced to pay $15 a month to play on this shard, its free.
bismuth wrote:Also guilds who do not roleplay and don't have active communities should have their addons removed. There is no need for such a large amount of GM blessed areas. This shard probably has enough to match all OSI shards combined.
I completely agree with you on this one. K^A shouldn't have them anymore.
bismuth wrote:And as I understand it there is a blessed town on this shard with special zones to block marking and certain spells in their arena. I don't recall anyone getting special zones like that on OSI.
This one I have no clue about any of it.

Overall it sounds like after a few weeks of playing here that you're unhappy with the way its run. So are you here to just complain about the staff donating their time to the masses and not just to please you?
But theres my problem, you say K^A can't have any, this seems to me just like a few individuals saying this as well. It just dosn't seem like a very sound system to me, and it certainly isn't necessary at all.

People can build their towns and roleplay without admin asistance, to me it seems role player should avoid admin asistance at all costs.
The First Player Of UO Second Age.
Image

Post Reply